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31
Development / sprites is a directory
« Last post by Peter on January 26, 2022, 10:05:40 PM »
When I start my game I get this error message:
Quote
Info: Fullscreen: no
Info: Language: en
Info: Lua console: yes
Info: Turbo mode: no
Info: Simulation started
Fatal: Data file 'sprites/' is a directory

What is causing this?

(My game is rather small. 2 rooms and one self-made item.)
32
Your projects / Re: Ocean's Heart
« Last post by Spikira on January 14, 2022, 07:43:19 AM »
33
Development / Re: Hero Run/Dash/Sprint
« Last post by Spikira on January 14, 2022, 07:41:24 AM »
Oh, you're making a increase walking speed kinda dash instead? OK. But if you want something akin to rolling in Minish Cap the link is here: https://forum.solarus-games.org/en/index.php/topic,1161.msg6851.html#msg6851
34
Development / Re: Hero Run/Dash/Sprint
« Last post by cabanas.ds on January 11, 2022, 03:16:35 PM »
I figured it out with help from discord folks.

-- Hero Dash when 'X' Held

function map:on_key_pressed(key)

if key == "x" then
sol.audio.play_sound("jump")
hero:set_walking_speed(200)

end end
function map:on_key_released(key)

if key == "x" then
hero:set_walking_speed(88)

end end
 
35
Development / Re: Hero Run/Dash/Sprint
« Last post by cabanas.ds on January 10, 2022, 02:20:40 PM »

There's a built in run function similar to the Zelda series. Just call 'game:set_ability("run", 1)' to enable running similar to that by holding the Action Button.

just tried this, it's more of a running attack than a 'running boots' style dash.

kind of cool but still not dash.
36
Development / Re: Hero Run/Dash/Sprint
« Last post by cabanas.ds on January 07, 2022, 02:49:09 PM »
There's a built in run function similar to the Zelda series. Just call 'game:set_ability("run", 1)' to enable running similar to that by holding the Action Button. If you want it on an item or something else, I believe it's 'hero:start_running()'.

Thank you, I will give this a go.

I have now realised since the space/action button has a sword power up i should add this to my Y button!
37
Development / Re: Hero Run/Dash/Sprint
« Last post by Spikira on January 06, 2022, 05:22:12 AM »
There's a built in run function similar to the Zelda series. Just call 'game:set_ability("run", 1)' to enable running similar to that by holding the Action Button. If you want it on an item or something else, I believe it's 'hero:start_running()'.
38
Development / Hero Run/Dash/Sprint
« Last post by cabanas.ds on January 05, 2022, 05:34:25 PM »
Any idea how to get the hero to dash or run when holding the action button?
39
https://forum.solarus-games.org/en/index.php/topic,1044.0.html

This thread in Your Scripts also details this, there are also many other scripts here which may help you out as well.
40
Development / Re: No Scroll Bars on Map Editor/Wheel Click Not Working?
« Last post by PeterB on January 04, 2022, 09:57:26 PM »
You also can drag and move around maps by holding down the mouses scroll wheel, well that's what mine does  ;)
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