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General discussion / Re: about solarus on 3ds
« Last post by oclero on June 10, 2021, 05:49:10 PM »
Wait... what?
General discussion / Re: Free Pixel Art Making Programs
« Last post by chihuo on June 07, 2021, 12:40:53 PM »
thank you for the useful information!

I use photoshop because I'm used to it but a lot of people say not to go with photoshop for pixel art.

I want to buy a xp-pen : drawing tablet which is fully supported by photoshop and works on Window. Should not be expensive.
General discussion / Re: about solarus on 3ds
« Last post by stdgregwar on June 04, 2021, 07:28:19 AM »
Hello !
Wait... I don't get it... Because you are bad at coding, you will code the solarus games from scratch on 3DS instead of "just" porting the engine ?  :o
General discussion / about solarus on 3ds
« Last post by Pizzaleader on May 23, 2021, 04:41:00 PM »
3ds could handle solarus games, but no one has done it yet. So i decided not to make make solarus on 3ds (Im bad at coding)
but to remake all the solarus games onto the 3ds.
are a fan Super Mario Bros of , you can play free online Super Mario Bros
Bugs & Feature requests / Re: Universal Windows App
« Last post by greentwip on May 13, 2021, 10:33:58 PM »
I've ported Solarus to be used with UWP and Xbox One, take a look:

Hope it's useful to you.
Your projects / Re: Quest Log Menu
« Last post by llamazing on May 02, 2021, 04:26:33 PM »
The names of the tabs come from strings.dat and thus are configurable.

The number of tabs is flexible too, but I believe at the moment the data format only supports two types (main and side). The biggest problem with having more than two tabs is screen real-estate, which consumes the precious space available for the rest of the interface (would be a different story if the game were 1920x1080 resolution).

There's also a set of events for side/main quests, and adding new tab types would mean more events are needed as well.

If you need more tabs types for your game then create an issue in the gitlab project and include mock-up screenshots and describe the use-cases for the additional tabs.
Your projects / Re: Quest Log Menu
« Last post by Cluedrew on May 02, 2021, 01:35:36 AM »
Even a single script, a sprite or sound effect can be a project. Maybe project was intended to mean game but I don't think there are any rules about. I might put my big project in scripts but it has no auto/visual component at all, its entirely scripts.

Actually one of my main comments about the project actually might not work depending on the amount of display work the library does. Have you considered making the number/names of menus configurable? To use a The Legend of Zelda example, could I set up "Main Quests", "Side Quests", "Shrine Quests" and "Memories"? Is there a way to do that?
Development / Re: Shaders unavailable [solved]
« Last post by Noobling on April 27, 2021, 04:49:11 PM »
Turns out it was a graphics card issue - the hardware I have is unable to support OpenGL drivers.
Your projects / Re: Ocean's Heart
« Last post by JouBqa on April 27, 2021, 07:47:14 AM »
Thanks! I'm not planning on licensing all the graphics, but I am going to release quite a few after I release the game.

The code though I'm definitely all about sharing : )
My reasoning is I'd like to be able to maintain some identity for my game visually that's unique and marketable, but I definitely want to make creating games easy for others because they're fun to play! If you're interested in any of my code let me know and I'll share it.

Can I have the source code please?
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