Recent Posts

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1
Your projects / Re: Ocean's Heart
« Last post by ancapgamer on November 26, 2021, 04:04:40 AM »
No such luck, unfortunately - I just pulled the SD card out of my RetroPie and had my computer search the entire file structure - it didn't find any "error.txt".  :(
2
Your projects / Re: Ocean's Heart
« Last post by Max on November 25, 2021, 03:44:18 AM »
Huh, that's odd. That actually sounds like the kind of thing that would generate a code error, can you find the error.txt?
3
Your projects / Re: Ocean's Heart
« Last post by ancapgamer on November 24, 2021, 02:56:04 AM »
Well, that's an unfortunate bug to run into.

I got my copy off of GOG and got it installed and running on Win10, and it runs beautifully and looks good too, just for the record.

But when I transferred the "data.solarus" file to the appropriate ROMs folder on my RetroPie and booted it up, I ran into a problem right on the title screen - it loads up just fine, but none of the menu options are there. The animations are still moving, so I know the game didn't freeze, but there's just no menu to navigate, so I can't start the game.
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Your projects / Re: Ocean's Heart
« Last post by Max on November 23, 2021, 06:51:44 PM »
You ought to be able to! The game can be run by the Solarus engine on any of its ports. I think some raspberry pis have a limit on the size of .png files that can be loaded or something though? But I did some searching on the Solarus discord channel and from what I can tell, I was told about the size limit (2048px it seems), so I resized the tilesets down to be 2048px, so they ought to not cause any issues. I think others have run the game on RPi, but I'm not sure, so let me know if there are any issues.
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Your projects / Re: Ocean's Heart
« Last post by ancapgamer on November 23, 2021, 02:17:23 PM »
Would it be possible to get this game running on the RetroPie port of Solaris?

I'm perfectly happy to make a Steam or GOG purchase as part of the process - I would just like to be able to have the game as part of my RPi games collection.
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Bugs & Feature requests / Re: Resizable Streams
« Last post by Spikira on November 09, 2021, 04:33:37 AM »
Thanks for the solutions. I'll try resizing through scripts and if that doesn't work, I'll try the custom entity method instead.
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Bugs & Feature requests / Re: Resizable Streams
« Last post by Christopho on November 08, 2021, 02:33:13 PM »
Not sure if entity:set_size() was tested a lot on streams, but that should be a solution in theory.
Another possible workaround is to make a custom entity model (they are resizable) whose only effect is to dynamically create streams on all its 16x16 squares with map:create_stream().
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Bugs & Feature requests / Re: Resizable Streams
« Last post by Max on November 06, 2021, 01:20:57 AM »
Have you tried using
Code: [Select]
entity:set_size()
From the map script or something? It'd be pretty annoying to use that way, but I'm curious if it'd work.

The other workaround is on of course just placing a bunch of 16x16 streams, I haven't run into any issues with that. What's your use case?
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Bugs & Feature requests / Resizable Streams
« Last post by Spikira on November 02, 2021, 11:48:56 AM »
Please add the ability to resize Stream entities, unless there is a way to do it already that I have missed.
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General discussion / Re: Why I Can't Change Profile Picture On Steam?
« Last post by Eugeneturner on October 30, 2021, 12:40:50 PM »
Thanks for replying, and I'm sorry for posting here. Again I want to say thanks for your suggestion. I think this is the best process you shared for Changing the Steam profile picture.  But I already solved the problem after searching on Google and found this article like you. There are various processes are mentioned in it. After applying the first process, the issue is fixed.
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