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Bugs & Feature requests / Re: Unable to Run Program
« Last post by AnotherHooligan on January 07, 2023, 10:38:06 PM »
Tried direct download as well... progress? lul
Bugs & Feature requests / Unable to Run Program
« Last post by AnotherHooligan on January 07, 2023, 07:37:26 PM »
Installed Version: 1.6.5
Snap Store Version: 1.6.5 (Stable and Edge)
OS: Ubuntu 20.04.1 LTS

I don't know if this is a bug -  in technical terms, but it is a problem. Left a review before I realized there is a whole forum for this. There's a whole forum!!

Anyways, I can't run the program. Either, actually... Uninstalled, reinstalled twice. Doing so for a third time as I'm typing this just to be sure. Only tried Snap Store (Edge) once. The other two were from the stable version. Both the launcher and editor installed through the store successfully. Upon clicking the launcher for the first time, brief wheel then it disappears. Wheel reappears when I move my mouse over the side bar (place by icons) but otherwise nothing happens. Same result when I clicked the editor. Pictures are cool so gave the review 3-stars. Anyone else experiencing this issue? I'm going to browse around, but on initial inspection found nothing related (lately).

PS. Third installation, can confirm results the same. Acts like its running, but doesn't. Nothing in system monitor either so I can't "force close" the program if it is.
Game art & music / Re: Lake Tileset with Animations
« Last post by Laverne Hoffman on January 04, 2023, 05:56:01 AM »
I find it quite similar to the interface of the old ninjaschool I used to play, it's the best games online I've ever played.
Development / Importing images higher than 16-bit.
« Last post by Babaoee on December 31, 2022, 06:15:06 PM »
Hello everyone! I'm new here in this community. I found the Solarus engine a few days ago and saw the potential it had to make a really great game. I've been watching the official tutorials and have found them very helpful. (I'm on my way to making my childhood dream game. LOL.) But my problem is the 16-bit sprite art that Solarus seemingly requires. I love sprite art, but drawing it myself is very difficult. I'm much more experienced in higher resolution art. So I was wondering—is it possible to import high resolution art into Solarus? Or can only 16-bit art be imported?

Thank you for reading, and I would appreciate any help!
5,1044.0.html/geometry dash

This thread in Your Scripts also details this, there are also many other scripts here which may help you out as well.

Development / Re: does anyone know what this means?
« Last post by ameliacarey on December 23, 2022, 09:04:32 AM »
Thanks for sharing this article with us!

drift hunters
Your projects / Re: Minish Cap Maps in Solarus
« Last post by JustAnArtisticPagan on December 18, 2022, 05:22:28 AM »
I found some images that seem to show the animation of the water in minish cap:
Development / Re: Playable Ocarina and Day and Night Cycle
« Last post by Christopho on December 13, 2022, 04:48:12 PM »
Hi! Nice to see that you enjoy creating your game with Solarus and that you are making progress :)

One way to create a day and night cycle is to use timers. You can create a timer that fires every X milliseconds, where X is the length of a day in your game. When the timer fires, you can increment the current time of day and update the lighting and music in your game accordingly.

To create a playable ocarina, you can use the input system to detect when the player presses certain buttons on the keyboard or gamepad. You can then use that information to play a sound effect and display a visual effect on the screen to simulate the ocarina being played.

If you have not programmed in Lua before, it may take some time to learn the language and understand how to use it with Solarus. I recommend the Programming in Lua online book for that. Once you know some basics about Lua, good places to help you get started are the Solarus tutorials and documentation, the forums here and Discord.

I hope this helps and good luck with your game!
Development / Playable Ocarina and Day and Night Cycle
« Last post by sun_yok on December 13, 2022, 12:49:24 PM »
First of all, I want to thank all of y'all!! Just found out about Solarus this weekend and this is a blessing, I've been trying to do an idea of a game for years and only with two days using Solarus I already achieved a long time dream, now I'm switching my game to Solarus, I already made some progress on other Engine, but now I want to find out the way to do on Solarus, if y'all can help me I will be very grateful

I want to create a day and night cycle that works in: day and night/30days/4weeks/4months, anybody knows how to achieve it?

And I also wanna do a playable ocarina

I never programmed in lua, actually, the only program that I ever programmed with was RPG Maker, but I already achieved things in Solarus that makes me feel like when I was trying to learn RPG Maker when I was young.

Well, any help would be great, because I am trying to make my game works for at least 8 years, hope I finally have found a way to do it trough Solarus :)
Development / Are there any examples for the new cutscene coroutine_helper?
« Last post by gzuk on November 06, 2022, 11:48:09 AM »
Hello, I read on the forums that you could use the new module coroutine_helper.lua to build cutscenes, to avoid endlessly nested callbacks.

However, I couldn't get it to work. I could only get one-time events to work, like playing a sound. I couldn't get the "only if game available" features to work, probably because I didn't make the game available in the right way.

Is there perhaps a working coroutine_helper game or example available, that uses the more complicated "only if game available" features, like dialogue, or characters moving around?

Many thanks for an answer!  :)
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