Recent posts
#1
Your projects / Re: I'm creating a free Solaru...
Last post by 20degree - May 10, 2025, 06:14:18 PMJust letting know that i have updated the pdf guide, but it still dont have much and its still under construction. But now it have also added some printscreens with step by step indications; about creating a new quest from the ressources that the solarus quest editor have.
In it it simply indicate for now theses:
The FAQ of Solarus, Creating a new quest from the ressources into Solarus Quest Editor, The quest properties panel, Exporting your solarus quest, Creating some identification game image for the Solarus Launcher, and others
At leass looking the first 22 pages of this free none official solarus pdf guide, should give you a very good idea of the type of guide i'm creating. Of course i'll need peoples help to explain me each things and each steps to do; this to obtain some results.
The advantage of this free pdf guide, is that you can read it and use it offline. Also because it is in the pdf format it can be read with many pdf reader softwares. Also on many operating system, because i use an old version software that i create the pdf pages; so newer system can read the pdf document easy.
I notice that for now (may 2025) there is no comments of this free guide for the peoples. I guess it mean that the guide i write is explained very well, but note that this guide is for experienced computer users. If some peoples see the document, maybe you could have some ideas that i could learn; then put into the pages of this guide? So please comment on the forum of this discussion. Remember to always antivirus check the file, i know and believe that it dont have any bad things.
The link is still the same, but have been the document into the zip file has been updated.
Link to the solarus none official pdf guide
In it it simply indicate for now theses:
The FAQ of Solarus, Creating a new quest from the ressources into Solarus Quest Editor, The quest properties panel, Exporting your solarus quest, Creating some identification game image for the Solarus Launcher, and others
At leass looking the first 22 pages of this free none official solarus pdf guide, should give you a very good idea of the type of guide i'm creating. Of course i'll need peoples help to explain me each things and each steps to do; this to obtain some results.
The advantage of this free pdf guide, is that you can read it and use it offline. Also because it is in the pdf format it can be read with many pdf reader softwares. Also on many operating system, because i use an old version software that i create the pdf pages; so newer system can read the pdf document easy.
I notice that for now (may 2025) there is no comments of this free guide for the peoples. I guess it mean that the guide i write is explained very well, but note that this guide is for experienced computer users. If some peoples see the document, maybe you could have some ideas that i could learn; then put into the pages of this guide? So please comment on the forum of this discussion. Remember to always antivirus check the file, i know and believe that it dont have any bad things.
The link is still the same, but have been the document into the zip file has been updated.
Link to the solarus none official pdf guide
#2
Your projects / I'm creating a free Solarus no...
Last post by 20degree - May 05, 2025, 03:05:30 AMHi there i speak english as i speak french. I am creating a free none official english pdf guide that explain step by step things to do with solarus version 2. The guide i make is made with OpenOffice, but it is just starting; so there is not much in. Also that i'll need help for (as a beginner my self) how to do this and that with the steps. Things that i could learn and put in the pages of my guide.
I think it's important to put a page named: Terms and Agreements
explaining that it is a free guide, that can be shared, saved and used for free; that no money or profits can be made from it. Id like to add many terms and agreements, to indicate to not pursuit, to not su and others against my self and against the peoples of Solarus. But im not sure how i should write these terms, maybe you have some ideas?
Also i think to put a page indicating that Solarus is a free open software. But not sure how i could indicate license as gpl3 and gpl4, and others that could fit into the page? What would be the title of this page related to the license?
I have made a background image (same for each page), of the pdf document i am creating; that i share free that i have design. I already have organized the header, the footer, the content space of the document. I am also organizing the table of content, the tumbnails and bookmarks. The table of content have the subjects, that indicate on what page it is; the subject is also clickable that go directly to the wanted page. Also planned that on each page, the user can click on the words: Table of Content (in the footer), to go directly to the table of content page. Brief many things i have think to make the free none official pdf guide easy, fun and simple.
Here is the image background look for each page i have design.
Its not the big size image, but you understand that on the background; there will be images (printscreens) and follow up text covering it. I just want to help, make peoples more interrested in Solarus.
Background Small Image
I add the zip file link that contain the "under construction" pdf document. Note that as always i encourage you to antivirus check the file, even if i know that it dont have any virus. Of course i'm gonna need help to understand more Solarus v2, to explain into the pages of the free none official solarus pdf guide.
the solarus link
Thanks for your time and help.
I think it's important to put a page named: Terms and Agreements
explaining that it is a free guide, that can be shared, saved and used for free; that no money or profits can be made from it. Id like to add many terms and agreements, to indicate to not pursuit, to not su and others against my self and against the peoples of Solarus. But im not sure how i should write these terms, maybe you have some ideas?
Also i think to put a page indicating that Solarus is a free open software. But not sure how i could indicate license as gpl3 and gpl4, and others that could fit into the page? What would be the title of this page related to the license?
I have made a background image (same for each page), of the pdf document i am creating; that i share free that i have design. I already have organized the header, the footer, the content space of the document. I am also organizing the table of content, the tumbnails and bookmarks. The table of content have the subjects, that indicate on what page it is; the subject is also clickable that go directly to the wanted page. Also planned that on each page, the user can click on the words: Table of Content (in the footer), to go directly to the table of content page. Brief many things i have think to make the free none official pdf guide easy, fun and simple.
Here is the image background look for each page i have design.
Its not the big size image, but you understand that on the background; there will be images (printscreens) and follow up text covering it. I just want to help, make peoples more interrested in Solarus.
Background Small Image
I add the zip file link that contain the "under construction" pdf document. Note that as always i encourage you to antivirus check the file, even if i know that it dont have any virus. Of course i'm gonna need help to understand more Solarus v2, to explain into the pages of the free none official solarus pdf guide.
the solarus link
Thanks for your time and help.
#3
General discussion / Re: Equivalent of enemy:set_en...
Last post by Christopho - April 15, 2025, 10:38:14 AMWhat do you mean? enemy:set_enabled() still exists.
#4
General discussion / Equivalent of enemy:set_enable...
Last post by xavius - April 10, 2025, 06:57:26 AMHi everybody,
I am trying to find the equivalent of enemy:set_enabled() in version 2.0.0 documentation but failed so far. Do anybody knows what would be the equivalent. It's for a script that activates enemies only visible on screen.
Thank you!
I am trying to find the equivalent of enemy:set_enabled() in version 2.0.0 documentation but failed so far. Do anybody knows what would be the equivalent. It's for a script that activates enemies only visible on screen.
Thank you!
#5
Development / Re: Solarus 2.0 OSX
Last post by Christopho - April 06, 2025, 11:48:57 PMHello, hopefully in one or two weeks.
#6
Development / Solarus 2.0 OSX
Last post by SolFun - April 05, 2025, 03:50:08 PMDo we have an estimated date on when Solarus 2.0 for OSX will be available?
#7
Your projects / Re: 8-Bit Heroes
Last post by lefthandedhero - December 17, 2024, 03:23:37 AMThanks for the information.
I have released the game on itch io and I have updated the forum post to include the link. I also put the link in the showcase-solarus section of the discord.
I have released the game on itch io and I have updated the forum post to include the link. I also put the link in the showcase-solarus section of the discord.
#8
Your projects / Re: 8-Bit Heroes
Last post by Max - December 10, 2024, 06:06:15 AMit looks like if you drag a file to the bar at the bottom of the forum post box, you can attach it that way. Seems a little difficult and obtuse, but ¯\_(ツ)_/¯
> Is there a way to share the demo without providing access to the code or assets?
The game will need to code to run, so you're going to have to include it lol ;-p
You're really asking about a way to make it difficult for people to get to the assets in a normal format, so some sort of encryption? The engine doesn't have a built-in way to do that, you'd have to create some external solution youself, and I don't think it's really worth it.
> Is there a way to share the demo without providing access to the code or assets?
The game will need to code to run, so you're going to have to include it lol ;-p
You're really asking about a way to make it difficult for people to get to the assets in a normal format, so some sort of encryption? The engine doesn't have a built-in way to do that, you'd have to create some external solution youself, and I don't think it's really worth it.
#9
Your projects / 8-Bit Heroes
Last post by lefthandedhero - December 10, 2024, 05:27:33 AMHello. 8-Bit Heroes is my first attempt at creating a video game using the Solarus engine. Just recently, I completed a demo that covers the initial section of the game.
The White Dragon and its army of monsters and warlords have devastated the kingdom and killed both the king and the queen: the Faerie of Light. The kingdom is in desperate need of heroes. Luckily, there are two to take up the call. Adventure as both the squire: an expert in melee combat, and the princess: a wielder of fey magic, swapping between them as-needed.
8-Bit Heroes is a top-down action RPG that is a celebration of top-down games from the 8-bit eras of gaming; mainly the NES era. Inspirations include The Legend of Zelda (NES), Dragon Quest (NES), and Ys I and II (PC8801 / NES).
I hope to have the full game completed by 2026. This game is intended to be a commercial release when it's finished, so the maps, character sprites, object sprites, and title screen sprites are all proprietary. However, my code for the demo, as well as two tilesets and the HUD sprites, are under MIT license and are available to use provided that credit is given.
The demo is available to download for free on https://lefthandedhero1.itch.io/8-bit-heroes. The Solarus Launcher is not included with the game's file; download the Solarus Launcher from the main Solarus website to run the demo.
The White Dragon and its army of monsters and warlords have devastated the kingdom and killed both the king and the queen: the Faerie of Light. The kingdom is in desperate need of heroes. Luckily, there are two to take up the call. Adventure as both the squire: an expert in melee combat, and the princess: a wielder of fey magic, swapping between them as-needed.
8-Bit Heroes is a top-down action RPG that is a celebration of top-down games from the 8-bit eras of gaming; mainly the NES era. Inspirations include The Legend of Zelda (NES), Dragon Quest (NES), and Ys I and II (PC8801 / NES).
I hope to have the full game completed by 2026. This game is intended to be a commercial release when it's finished, so the maps, character sprites, object sprites, and title screen sprites are all proprietary. However, my code for the demo, as well as two tilesets and the HUD sprites, are under MIT license and are available to use provided that credit is given.
The demo is available to download for free on https://lefthandedhero1.itch.io/8-bit-heroes. The Solarus Launcher is not included with the game's file; download the Solarus Launcher from the main Solarus website to run the demo.
#10
Development / Bi-directional walking animati...
Last post by gzuk - October 25, 2024, 08:07:29 PMHi, is there any way to have only two-directional heroes and monsters, who are only auto-flipped on the X axis for left and right, but retain their left and right animation and orientation when walking up and down?
In the Quest Editor, it looks like you always have to specify fixed animations for up and down. In theory, you could just copy the left and right animations, but the problem with that is that when the hero walks e.g. right and then up, or just up-right, then he will suddenly be orientated left, even though he is walking up-right, i.e. it's the false direction then.
Is there a way to override that behavior in the Lua scripts, or in the C++ code?
(The reason I'd like to try this is that it saves artwork, even though it may not look so nice.)
Thanks for an answer!
In the Quest Editor, it looks like you always have to specify fixed animations for up and down. In theory, you could just copy the left and right animations, but the problem with that is that when the hero walks e.g. right and then up, or just up-right, then he will suddenly be orientated left, even though he is walking up-right, i.e. it's the false direction then.
Is there a way to override that behavior in the Lua scripts, or in the C++ code?
(The reason I'd like to try this is that it saves artwork, even though it may not look so nice.)
Thanks for an answer!