Recent Posts

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21
Bugs & Feature requests / Flatpak build
« Last post by Goro Daimon 71113 on February 13, 2021, 04:44:54 AM »
Linux Mint 20.1 don't supports Snap by default.

Please create a Flatpak package please.
22
Your scripts / Re: Default Destination Checker
« Last post by PeterB on January 29, 2021, 08:29:17 PM »
Great catch llamazing, thanks for posting this.
23
Your projects / Re: Ocean's Heart
« Last post by DaRealMcCloud on January 28, 2021, 08:48:13 AM »
Hello Max,

Thank you for the game, my gf really enjoys it.
She ran into the bug with the german language messing up the secret key on Kingsdown Isle. but changing to english for that part fixed it for her.

For german speakers who find this post:
"Wenn der Schlüssel auf der Königs Höhe nicht funktioniert einfach kurz die sprache auf english wechseln."

thanks again and stay healthy
24
Your scripts / Default Destination Checker
« Last post by llamazing on January 27, 2021, 01:57:34 AM »
So apparently if a map has no default destination designated, then the first one listed in the map data file becomes the default. This caused a bug in Ocean's Heart where if someone saved the game on a particular map then they would spawn at a destination that was blocked by a locked door, and the hero would be stuck. The solution is to always designate one of the map's destinations as the default whenever there is more than one (choosing one that won't be blocked by an obstruction, of course).

I wrote a script to scan all the map data files, reporting any found that have more than one destination without a default destination specified.

Usage:
require"scripts/default_destination_checker"()

The list of maps found is printed to the console.
25
Your projects / Re: Quest Log Menu
« Last post by llamazing on January 27, 2021, 12:27:37 AM »
If the section were only for actual games then it should be called "Games" and not "Projects".

I've been working on this project since 2018, so it is a major project (and have you seen how extensive the documentation is? That's the real project where I've spent the majority of my time). I'm not sure why you are trying to belittle it?
26
Your projects / Re: Quest Log Menu
« Last post by PhoenixII54 on January 26, 2021, 09:32:02 AM »
Or maybe we can consider completed full libraries that got in actual finished games as actual projects?  :P ::)
27
Your projects / Re: Quest Log Menu
« Last post by llamazing on January 26, 2021, 03:08:10 AM »
This project includes a fully playable demo map, so it kinda is an actual game (just very short). So it's in this hybrid grey-zone of being both a collection of scripts and playable game.
28
Your projects / Re: Quest Log Menu
« Last post by PhoenixII54 on January 24, 2021, 10:02:58 AM »
Question: wouldn't it be better to put this in the "Your scripts" section instead :-\ ? Because i think this one is for actual games/softwares

Anyway, thanks for your effort in having contributed to the very first commercial project on Solarus :D
29
Your projects / Quest Log Menu
« Last post by llamazing on January 22, 2021, 07:52:25 PM »
The Quest Log Menu shows a list of main & side-quests, tracking their current progress and status. Also featured by Ocean's Heart.
https://gitlab.com/llamazing/quest_log



See the wiki page for documentation and examples.

Feel free to open an issue for feature requests, bug reports, or assistance in how to write/construct a particular quest log entry.

The repo files include a playable short demo that showcases various features that are possible (a mini-dungeon with different side-quests in each room).
30
Development / Re: Side scrolling functionality
« Last post by D MAS on January 18, 2021, 11:02:23 AM »
thanks for the help, i'll see if i can do anything about the slopes

may as well download LttD as well, might have more things i wanna steal draw inspiration from and i might give feedback
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