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Your projects / Zelda MoS DX - Boss Keys-style progression graphic
« on: June 12, 2018, 11:35:48 PM »
Hello everybody,
Lately, I have been watching a series called "Boss Keys", made by Mark Brown (channel) , who intended to analyze all Zelda games, and building a progression graphics from critical path.
As a challenge, and pushed by the Gitter chat people, I decided to train myself on the Solarus team's first game: Zelda Mystery of Solarus DX.
And... what you are about to see is the result of my analyzis work: a full graph of every dungeon, including the secret one.
Download it here, while it's hot!
Feel free to make any remark and/or suggestion, i'll be glad to answer/enhance it all.
Enjoy!
Lately, I have been watching a series called "Boss Keys", made by Mark Brown (channel) , who intended to analyze all Zelda games, and building a progression graphics from critical path.
As a challenge, and pushed by the Gitter chat people, I decided to train myself on the Solarus team's first game: Zelda Mystery of Solarus DX.
And... what you are about to see is the result of my analyzis work: a full graph of every dungeon, including the secret one.
Download it here, while it's hot!
Feel free to make any remark and/or suggestion, i'll be glad to answer/enhance it all.
Enjoy!