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Messages - Zeldo

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1
Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: October 22, 2020, 10:24:31 AM »
After a little month, time for me to bring you some news about my game:
The development continues but slowly... I have some things to do in my life, those slow the development a little bit but I don't stop it !
I'm currently working on a new Dungeon, here are some screens for you:










As usually, any suggestion or advices are welcome... I have another LITTLE information: I hope to release a demo of the game at the end of the year, and it will include this Dungeon :D

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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 18, 2020, 05:37:21 AM »
Your project seems very ambitious Dianthus, good luck with it ^^ and thanks Merio I'll come back soon with few new things to show

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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 17, 2020, 06:47:21 AM »
640x756 ? Is it the total resolution of your map ? Or the number of screens ?

My overworld is intended to be splitten into 16 maps. Each map has a size of 1600x960 pixels which means a total size of 6400x3840 for the entire overworld :D but it is not so big once you know where to go ^^

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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 15, 2020, 08:48:16 AM »
Thanks for the enthousiasm brlmnd and the others for the read of this thread ^^

Here is a little update for the project, as I told you I will share them here :D

Here is the update, little but important I think: the map will reveal the explored areas as the exploration progresses, the unknown ones will be hidden by clouds... just like these:



This work very easily: when the player enters in a new area, this one is not more hidden and so the map will show more and more things until it shows Hyrule in full :D

For the curious, here is the full map at this moment of the development of the game... beware spoiler !


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Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 08, 2020, 05:54:57 AM »
Hi Dianthus :)

I use a shader for the art style of the game who has been made by stdgregwar, light effects during the night or dark rooms are also from him ^^

My project has a 320x240 resolution, maybe I'll do wider resolutions but for my future games cause the design of the rooms in Tower of the Triforce has been made for a 320x240 resolution so far...

Curious to see what your project looks like in the future :P

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Your projects / The Legend of Zelda - Tower of the Triforce
« on: September 07, 2020, 12:10:35 PM »
Hello everybody !

After the release of the Zeldo's Challenge games I left the forums and the Solarus community a little bit, to work discretly on a new project... but now this project is enough advanced to do a little presentation of it... let me introduce you... The Legend of Zelda - Tower of the Triforce !
In a few words...

I began this project originally in 2017... the project was really advanced with 3 dungeons done but due to a lack of time, inspiration and motivation I decided to stop it, making after that the Zeldo's Challenge Chapter 2...
However, I decided to restart the project from 0 in the beginning of 2020... with more experience with the solarus engine than in 2017...
I'm developping the game now and I'll give you informations or news with this thread, I'll take care of it, don't worry :D


Plot:

The game takes place during the fall of the Kingdom of Hyrule... only one town remains. The other places are invaded by monsters...
Where does these fall come from ? The ancient have hidden the Triforce on the top of a Tower to protect it from the desire and lust of the humans... ensuring that a Hero with a pure heart will come to find the Triforce and bring the Light in Hyrule...
However, the Hero has never come and the monsters attacked the Kingdom  :(
In this context, 100 years later, the last Zelda is calling Link, a treasure hunter, to find the Triforce. Will Link success in this mission ?


Game design:

The game will be very classical, in a pure Zelda spirit, contrary to Zeldo's Challenge games who were very crazy and humoristics... however there will be some humor but in a Zelda style...
Like in any other Zelda game there will be dungeons and in each one a specific item necessary to go further in the game...
But I have the objective to make the last dungeon (the Tower of the Trifroce) visitable very early in the game, but you'll need the items of the other dungeons to pass through this last challenge and find the Triforce to finish the game...
You will have access to a lot of regions of Hyrule in the beginning of the game to enforce the exploration and the freedom sensation, like in Zelda 1 but not at the point of Breath of the Wild.


Game duration:

I can't tell you a precise duration for the moment... the dungeons have been designed to take 1 or 2 hours to be completely explored and the overworld will be fulled by secrets and side quests... like High-Rule in the Zeldo's Challenge games... but even bigger :D my objective is to have a game of 20-30 hours lenght  :)


Development progress:

- Main Dungeons: 35%
- Side Dungeons: 10%
- Overworld (mapping, alpha version): 90%
- Main quest: 10%
- Side quests: 5%

Some points are not very precise, maybe I will change some points on the future for this category...


Screenshots:
















I hope this little preview will be give you some hype for the future release of the game :P don't hesitate to give your advices or impressions on this thread ^^ I will see you soon for further informations :D

Also, sorry for my bad English, I usually speak French so it can be a little complicated to explain some things clearly xD

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Exactly Coz, it's like in ALTTP ^^

8
Diarandor,

This puzzle can be complicated but you must investigate the room, look behind the torches :P I can't be more precise sorry...

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Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« on: September 24, 2019, 02:31:31 AM »
Hello everyone!

Good news for you, my project has been released just now :D

You can download it just here: https://github.com/ZeldoRetro/defi_zeldo_chap_1/releases

Have fun playing this little game and don't hesitate to contact me if you have remarks or if you encounter a bug or something else :P

10
Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« on: September 13, 2019, 02:54:47 AM »
Hello!

Time to give you some news about my project... I finished the english translation and the level design of the dungeon has been fixed!

There are still some adjustements to do and some beta tests and I'll release the game :D

I can't give you a release date for the moment but this will be soon ^^


Wuzzy2 I read your review yes and I'm glad you really appreciated the game ^^ thanks for the bug report too, I'll try to fix them and I'll upload the game on another place than mediafire.
But I will not write an english topic for the chapter 2 sorry... the game has been released since 4 months and the download page for the game is in English on the solarus website (thanks to the team behind this by the way...)

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Your projects / Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
« on: August 29, 2019, 08:14:04 AM »
Hello everybody !

I start a new topic, in English this time to talk about the 1st chapter of my little serie "Zeldo's Challenge".

After the release of "Zeldo's Challenge - Chapter 2: The Tower of Memories", some people asked me where they could find the 1st chapter...

This 1st chapter was a little game with 1 dungeon and beatable in 40min-1h and was destined to one person only, it was in 2017...

However, 2 years later, I released the 2nd chapter and decided to release it for a greater audience than only 1 person... the Solarus communauty ! And then people asked me where was this 1st chapter... logical, but I never thought that people would ask me about that xD

So, I decided to do an offficial release for the chapter 1 of Zeldo's Challenge !

This short game will be available soon and will be available for the communauty for sure :D I need some time to fix some bugs and other things... (it's a project from 2017 so I must fix them and adapt the game for a greater audience too).
I'd like to add some features too like input customization and a short english translation ;D

I'll tell you about my advancement in the project soon :D

All reactions are welcome of course :)

Hope to see you soon for the release of "Zeldo's Challenge - Chapter 1" ;)

12
My game is officially released, it's available on this video:

https://youtu.be/L3G0PujmI_E

2 ways to download the game:

- The complete game folder with the solarus-run.exe:
http://www.mediafire.com/file/dklq40scja61fvy/defi_zeldo_chap_2.zip/file

- The .solarus file to use with the solarus-launcher:
http://www.mediafire.com/file/10l1lfvr2pzx3b4/defi_zeldo_chap_2.solarus/file

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Your projects / Re: Ocean's Heart Beta Testing
« on: May 09, 2019, 10:34:24 AM »
Hello Max.

Now that I finished my little project I'd like to test your beta if you need beta testers yet :P
I can also capture my screen but maybe not my complete playthrough, it could be long...

Also I speak french normally so I hope I'll can understand all the dialogs and report you my opinions correctly ^^

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2 days remaining...


15
Almost finished the English translation!
I have one last thing to do... the tutorial books, it's gonna be funny... :P


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