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Your projects / Re: Quest Log Menu
« on: May 02, 2021, 04:26:33 PM »
The names of the tabs come from strings.dat and thus are configurable.
The number of tabs is flexible too, but I believe at the moment the data format only supports two types (main and side). The biggest problem with having more than two tabs is screen real-estate, which consumes the precious space available for the rest of the interface (would be a different story if the game were 1920x1080 resolution).
There's also a set of events for side/main quests, and adding new tab types would mean more events are needed as well.
If you need more tabs types for your game then create an issue in the gitlab project and include mock-up screenshots and describe the use-cases for the additional tabs.
The number of tabs is flexible too, but I believe at the moment the data format only supports two types (main and side). The biggest problem with having more than two tabs is screen real-estate, which consumes the precious space available for the rest of the interface (would be a different story if the game were 1920x1080 resolution).
There's also a set of events for side/main quests, and adding new tab types would mean more events are needed as well.
If you need more tabs types for your game then create an issue in the gitlab project and include mock-up screenshots and describe the use-cases for the additional tabs.