Non, je parle de ton code, celui de ton item
Code (lua) Select
local item = ...
local game = item:get_game()
function item:on_created()
self:set_shadow(nil)
self:set_sound_when_picked(nil)
self:set_sound_when_brandished("get_heart_container")
end
function item:on_obtaining(variant, savegame_variable)
end
function item:on_obtained(variant, savegame_variable)
game:add_max_life(4)
end