Quote from: Diarandor on March 25, 2018, 04:24:48 PMQuote from: MetalZelda on March 25, 2018, 03:58:12 PMI am sure that is now possible with shaders!
And also I can't release something incomplete, there's an item where I need to change the hero's opacity, not possible yet I guess (I did a workaround by changing the tunic sprite id in the past but since I use a "skin" system, recreating 32 tunics set for this item is completely time and ressource waste)
We will have new features like rotations, symmetries, modifying colors, and any similar transformation you may want, all thanks to shaders. We already have even water effects that can be applied to surfaces or sprites.
Oh then this is interesting, any demo to try this out ?