Hi everybody,
I am trying to find the equivalent of enemy:set_enabled() in version 2.0.0 documentation but failed so far. Do anybody knows what would be the equivalent. It's for a script that activates enemies only visible on screen.
Thank you!
I am trying to find the equivalent of enemy:set_enabled() in version 2.0.0 documentation but failed so far. Do anybody knows what would be the equivalent. It's for a script that activates enemies only visible on screen.
Thank you!