Renkineko
For the set_speed(0), you could also use stop(). I did not see a difference. Maybe one is fat than the other in time processing?
For the go_random(), I only use it to change the animation of the enemy. I could put this in the check_hero().
For the alternating move, I think it is happening because movement:set_ignore_obstacles() is not set. The second time I enter the room, it is set via enemy:on_restarted(). Maybe there is no default value for this movement? I did not see the source code yet.
Christopho
I would really appreciate if you could. I do not have an environment set yet. I know how hard it can be since I am often cross compiling ARM kernels at work. If I do not mistake, the bug is when entering the room from south. I noticed that event after separator transition, I still was in the room below.
Thank you all.
For the set_speed(0), you could also use stop(). I did not see a difference. Maybe one is fat than the other in time processing?
For the go_random(), I only use it to change the animation of the enemy. I could put this in the check_hero().
For the alternating move, I think it is happening because movement:set_ignore_obstacles() is not set. The second time I enter the room, it is set via enemy:on_restarted(). Maybe there is no default value for this movement? I did not see the source code yet.
Christopho
I would really appreciate if you could. I do not have an environment set yet. I know how hard it can be since I am often cross compiling ARM kernels at work. If I do not mistake, the bug is when entering the room from south. I noticed that event after separator transition, I still was in the room below.
Thank you all.