Hi just wanted to mention i am still working on it.. Soon done with wind ruins area.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
Your projects / Re: Minish Cap Maps in Solarus
July 17, 2022, 05:41:03 PM
Hi guys. Just wanted to post that i am still around and working on the project. I just dont post that often. I am trying to finish minish woods. Still no idea how to do the water. Cant figure out the animations.
#3
Your projects / Re: Minish Cap Maps in Solarus
August 21, 2021, 04:51:27 PM
Ups, yeah i didnt mean to upload that house tile from KingMob, i was testing stuff on how to do layers and walls on houses. I didnt see I forgot it in the hyrule field tileset. I just tried to remove it, but my pull request dont seem to work now? I cant upload new files
The tiles seemed somewhat useable, but yeah i can see the water animations are totally broken. Gonna try to figure out how it all matches up together, though i cant find anything that resemples an order. Lots of tiles are also missing in the hyrule town all the scultures on top of house where not there.
The tiles seemed somewhat useable, but yeah i can see the water animations are totally broken. Gonna try to figure out how it all matches up together, though i cant find anything that resemples an order. Lots of tiles are also missing in the hyrule town all the scultures on top of house where not there.
#4
Your projects / Re: Minish Cap Maps in Solarus
August 21, 2021, 01:14:58 PM
Sry for long response back Max. You wrote alot so i struggled with what to do respond.
No I have not made any new tilesets i just worked directly from what i downloaded and began editting the tiles and added missing ones if neeeded. I hope that is not a problem, i am soon done with hyrule fields and hope i dont want to start over
Thx for the code for fullscreen. I didnt even know that could be in the main file. I havent looked there at all.
I need help though with getting the water animation to work i have no idea how it works based on the tiles in the resourse pack. I can probably fix the pink stuff myself, i can find the tiles through other .png files online and fix it gradually. Interesting reason why its pink, i thought it was just a glitch of some sort
The project have changed abit though. I decided to do a Minish Cap DX project instead, where i add two need dungeons to the game and new areas. Basically i add new areas south of the map.
Here is some of the new areas on the map down south of hyrule:
To the left i add a desert area and dungeon, and down the river i add a waterfall and water dungeon.
So its a much larger project now consisting of remaking old areas and adding new stuff, though i got time. I am using tiles from four swords and hopefully i can get permission from KingMob to use some of his unique tiles and the Echoes of Aurelia guys. This is intended to be my large project i can work in the next 5+ years in the community .
No I have not made any new tilesets i just worked directly from what i downloaded and began editting the tiles and added missing ones if neeeded. I hope that is not a problem, i am soon done with hyrule fields and hope i dont want to start over
Thx for the code for fullscreen. I didnt even know that could be in the main file. I havent looked there at all.
I need help though with getting the water animation to work i have no idea how it works based on the tiles in the resourse pack. I can probably fix the pink stuff myself, i can find the tiles through other .png files online and fix it gradually. Interesting reason why its pink, i thought it was just a glitch of some sort
The project have changed abit though. I decided to do a Minish Cap DX project instead, where i add two need dungeons to the game and new areas. Basically i add new areas south of the map.
Here is some of the new areas on the map down south of hyrule:
To the left i add a desert area and dungeon, and down the river i add a waterfall and water dungeon.
So its a much larger project now consisting of remaking old areas and adding new stuff, though i got time. I am using tiles from four swords and hopefully i can get permission from KingMob to use some of his unique tiles and the Echoes of Aurelia guys. This is intended to be my large project i can work in the next 5+ years in the community .
#5
Your projects / Re: Minish Cap Maps in Solarus
August 14, 2021, 09:27:34 AM
Hi guys.. I am new to coding. I want to add a feature for fullscreen by clicking F11. Its currently not present in Minish Cap Resource Pack. How do i add it in the Lua script? I was looking for the code for it in children of solarus, but cant find it.
#6
Your projects / Re: Minish Cap Maps in Solarus
August 05, 2021, 08:27:22 AM
Making regular backups sound like a good idea. I doubt i will get close to that limit though. Minish Cap maps arent that huge!
Hyrule Field
2208/16=138 blocks
2448/16=153 blocks
153*138=21114 blocks
I need to place a few hundred destructibles too. But I still far under that 65534 limit
Btw. I got some bugged out texture in the Castor Wild tileset. Am i the only who having this problem? :/
Hyrule Field
2208/16=138 blocks
2448/16=153 blocks
153*138=21114 blocks
I need to place a few hundred destructibles too. But I still far under that 65534 limit
Btw. I got some bugged out texture in the Castor Wild tileset. Am i the only who having this problem? :/
#7
Your projects / Re: Minish Cap Maps in Solarus
August 04, 2021, 08:31:45 AM
Thx I am gonna try looking it through
#8
Bugs & Feature requests / Re: Problem running yarntown
August 03, 2021, 09:48:38 PM
Or maybe a screenshot of it? I cant replicate the bug you are talking about :/
#9
Your projects / Re: Minish Cap Maps in Solarus
August 03, 2021, 01:10:15 PM
Soon done with Hyrule fields
I am stuck on what do with the water with animations. I struggle to understand how the animations work when comparing Minish Cap ingame and the tileset. Specifically the water edges next to the dirt/grass walls consist of probably two animations, but they dont match any of the tiles in can find.
And I have no idea how to do that grass and, bushes and small trees for now. They are destructibles i figure, with some programmed droprate of rupees, hearts and stuff which i dont know.
I am stuck on what do with the water with animations. I struggle to understand how the animations work when comparing Minish Cap ingame and the tileset. Specifically the water edges next to the dirt/grass walls consist of probably two animations, but they dont match any of the tiles in can find.
And I have no idea how to do that grass and, bushes and small trees for now. They are destructibles i figure, with some programmed droprate of rupees, hearts and stuff which i dont know.
#10
Bugs & Feature requests / Re: Problem running yarntown
August 03, 2021, 01:02:22 PM
I cant replicate what you are talking about. Do you have a bug report from solarus of some sort? :O
#11
Your projects / Re: Minish Cap Maps in Solarus
July 28, 2021, 09:59:44 PM
Apparently the map works again if i change the name of the safe file in the main.lua to:
local game = game_manager:create("save2.dat")
So its some bugged out safe file of some sort.
I dont know if this is a permament fix.
local game = game_manager:create("save2.dat")
So its some bugged out safe file of some sort.
I dont know if this is a permament fix.
#12
Your projects / Re: Minish Cap Maps in Solarus
July 28, 2021, 07:03:17 PM
I ran into a problem. For some reason solarus can no longer run my current version of the hyrule town. The laucher does not use it as start destination (even though it is) and if try to enter the town the game crashes. I dont know what causes it as i have only done tile work. Anyone can help?
Here is version my current minish cap resourse pack. The map that crashes is Area 02 - HyruleTown/02_00
https://drive.google.com/file/d/1ERdHNgE1BqIC9QWGZP5rW802ERLZht9a/view?usp=sharing
The crashing didnt exist two days ago.
Here is version my current minish cap resourse pack. The map that crashes is Area 02 - HyruleTown/02_00
https://drive.google.com/file/d/1ERdHNgE1BqIC9QWGZP5rW802ERLZht9a/view?usp=sharing
The crashing didnt exist two days ago.
#13
Your projects / Re: Minish Cap Maps in Solarus
July 27, 2021, 03:23:48 PM
Oh thx to both of you. I have uploaded my progress on Hyrule town and fields. I have also added some of the missing textures in the hyrule town to the tileset (mostly roof top icons for the shops). I am quite impressed with the amount of work you put into making the Minish Cap resourse pack
#14
Your projects / Re: Minish Cap Maps in Solarus
July 27, 2021, 11:33:46 AM
Think it will be easier to just add to that github file rather than make a new one.
Now i just need push access to upload new files i guess. Is GregoryMcGregerson still active?
Now i just need push access to upload new files i guess. Is GregoryMcGregerson still active?
#15
Your projects / Re: Minish Cap Maps in Solarus
July 27, 2021, 08:44:13 AM
Anyone wants to help remaking all of the Minish Cap Maps in Solarus?
If you want you can get your own area to work on. I am currently working on finishing hyrule fields, houses in the main town and Minish Woods.
I dont know to make a Github project, but its what you guys use for group projects right?
If you want you can get your own area to work on. I am currently working on finishing hyrule fields, houses in the main town and Minish Woods.
I dont know to make a Github project, but its what you guys use for group projects right?