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Messages - Dianthus

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Development / space shooter games in solarus?
« on: April 06, 2021, 10:49:09 AM »
I have sort of given up a major project for now and i am just doing random stuff with solarus for now  :P

Of pure interest is it possible to do space shooter games in solarus?

What I mean is it possible to have basically a space ship that always point forward, while the map scrolls with a constant speed forward?

I am currently doing some science fiction tiles and just wanted to know if its possible to stuff like this in solarus:

Your projects / Re: Ocean's Heart
« on: February 16, 2021, 08:53:59 PM »
Hi Max!

Just a question regarding options. Have you considered adding an option for an extra button for items? I think it could work.
I naturally rest my fingers on z, x, c ,v with my left hand and have my right hand on the arrows.

Currently in Oceans Heart c is sword and x,v are items.. maybe z could be used for an item slot too? Or are there some other function I am forgetting that i need to have my pinky finger on, lol..

Just ignore it if its a stupid question.

Development / Re: Outward separator problem with interaction
« on: January 13, 2021, 01:40:16 PM »
Thx for the message. I am gonna check out as soon as got some time for it. It is basically what I am looking for with the castle town in the middle of the map.

Though I am still horrible at programming though. I am gonna look it - hopefully i will understand it at some point :D

Your projects / Re: Dreamer in the Falls
« on: January 01, 2021, 05:43:57 AM »
I wanted to give a good response, but Max got around all the points... oh well..

I really liked the trailer at least...  Anyway the best advice I can give you is begin working on it yourself and if what you come up with looks good others will join your project over time maybe. I am starting out from nothing making my own game and it takes forever, but as I finish stuff people seem to be really nice with help when i ask on this forum (especially you Max) and reddit for programming questions and pixel art. :)

Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: October 27, 2020, 10:11:47 AM »
I love the work you are doing on the project.

Just of pure interest, that day and night cycle, does that have any effect on the game?  :)

Your projects / Re: The Mandalorian
« on: October 05, 2020, 10:24:45 PM »
Super cool. I really like the graphics and tiles. What is the resolution of those? Its look like more pixels than 16x16 pixels. I always wanted to try making vector graphics with high pixel graphics.

I am learning lua scripting right now too, though its going slow. Good I am not planning to do programming as career.

I look forward to how your project goes in the future. Hope its development will go faster than mine. I am trying to make a large project too, but i dont have alot time for it outside college.

Game art & music / Re: Tileset for a world map
« on: October 02, 2020, 04:47:57 PM »
I am from Denmark. I speak danish, some bad english even though I have had it in school for years and some terrible french.

I still dont think i understand what kind of map feature you want? Like you want a viewable map that player can select areas on?? Like the on breath of the wild where you can mark areas and stuff? those are pretty cool.

Game art & music / Re: Tileset for a world map
« on: October 02, 2020, 08:38:07 AM »
ahhh, i am bad at english too, but yeah i can sort of see it now :)

Yeah you can create those styles of maps in solarus i think.

thx for sounds advice max, btw!

Game art & music / Re: Tileset for a world map
« on: October 01, 2020, 10:45:31 PM »
By saying tilesets, what you mean? You mean new tiles right?  ??? Like custom tiles of grass, walls, dirt, water and trees right? That have been done alot of times, but most of what is used in solarus games are original zelda tiles from zelda a link to the past and minish cap.

Max made ocean heart which is all custom tiles and I make custom tiles too in that i draw myself. Like these:

Lots of games on solarus have custom tiles. If you want you can get into pixel art yourself, there are lots of good guides on youtube. I prefer to draw in, but lots use gimp for drawing.

Your projects / Re: Ocean's Heart
« on: September 30, 2020, 09:21:54 AM »
Hi Max. I am just beginning to experiment with sounds and composition for my game. What tools did you use to create sounds and music for your games?

Your projects / Re: Ocean's Heart
« on: September 25, 2020, 12:17:22 PM »
ohh, i didnt know you could get a bundled version of yarntown with the solarus engine. I just downloaded yarntown from the solarus website and then startet it myself in solarus. Guess i learned something today besides school.

Your projects / Re: Ocean's Heart
« on: September 24, 2020, 11:08:04 PM »
ohh its on steam now, i havent seen it. How does that even work? Ocean heart runs on the solarus engine, how does steam get around having to deal with users needing to have solarus directly installed for users to play the game?  ???

Yeah I have pretty much settled down on a hero design. I am going with style that max found the easiest to read. The project is slowly moving ahead and I went with the changes to tree colours similar to what you guys talked about. If everything goes well I can show some early game play screenshots in like 8-9 months  :P

Your projects / Re: The Legend of Zelda - Tower of the Triforce
« on: September 17, 2020, 10:38:39 AM »
No no my planned overworld is a map that is 640x756 blocks. Each of thise are 16x16px, so the resolution of my overworld is a total of 10240x12096 pixels big. Here is the general plan:

I am drawing everything myself and do the programming, though its going slow:

This is how my hero coralily is gonna look

and the start village i am currently working on:

At this speed I am gonna be done in like 7-8 years. So we will probably get to play your tower of triforce way before my game, if i ever succeds in finishing it :)

Development / Re: Action RPG Planning
« on: September 16, 2020, 03:06:12 PM »
wow cool a coding class. I wish i had that when i was in middle school

I personally think solarus is a little much a middle class, unless you keep it really simple. I dont think they can make any complex enemies with actual sprites and stuff? Maybe just make it really simple with basic maps.

I personally create smaller maps than i can combine. Its simpler for planning. Typically 32x32 or 64 areas than i match within a larger map. Though it also depends on how large your objects are. How big is a tree or house on your map? 2x2 or 4x4 blocks?

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