Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Aurelien

Thanks for your reply. I am indeed running the latest update of Mojave. I managed to fix this though. I opened the Solarus package and copied the libphysfs.1.dylib into the Solarus Quest Editor package. Works perfectly now.
Your projects / Re: iOS port
January 29, 2019, 12:29:55 PM

Sorry to bring this old post back but I'm not sure it received the attention it deserves. I'm actually VERY interested in such a port. Is the iSolarus tests still available?

Hey guys,

First of all, congratulaions on your work and thanks for putting this out with thorough tutorials and all the necessary tools. I would love to use the Solarus Quest Editor on my MacBook Pro running macOS Mojave. I downloaded the engine. Solarus and Solarus-run work but I have to maximize the window and go fullscreen or I just get the Audio and no Video (after that, I can switch back to small window mode and it works fine). But I can't launch the Solarus Quest Editor. If I dive into the package and run the solarus quest editor, here is what I get :

/Users/aurelien/Downloads/Solarus\ Quest\ Editor\ Package\ 1.6.0/Solarus\ Quest\ ; exit;
dyld: Library not loaded: @rpath/libphysfs.1.dylib
  Referenced from: /Users/aurelien/Downloads/Solarus Quest Editor Package 1.6.0/Solarus Quest
  Reason: image not found
/Users/aurelien/Downloads/Solarus Quest Editor Package 1.6.0/Solarus Quest line 5:   670 Abort trap: 6           "$dirname/../Resources/solarus-quest-editor"
Saving session...
...copying shared history...
...saving history...truncating history files...

Am I doing anything wrong or missing something?

Thanks for your help!