Nice Fix! I guess you can change it to [SOLVED] now right?
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#1
Bugs & Feature requests / Re: libphysfs.1.dylib issue on macOS Mojave
January 30, 2019, 06:43:40 PM #2
Bugs & Feature requests / Re: libphysfs.1.dylib issue on macOS Mojave
January 28, 2019, 05:13:30 PM
Same thing with me. It doesn't open. 10.14.2 is the latest version right?
I'm sure it will get fixed soon, but for now, I just created a prefix for the Windows version with WineBottler and am running it that way for the time being.
Edit: Now latest is 10.14.3
I'm sure it will get fixed soon, but for now, I just created a prefix for the Windows version with WineBottler and am running it that way for the time being.
Edit: Now latest is 10.14.3
#3
Bugs & Feature requests / Re: Where are my savegames stored?
January 22, 2019, 02:32:30 PM
If I remember correctly...
Mac: ~/Library/Application Support/Solarus/quest_name
Windows: C:\Users\<username>\.solarus\quest_name
Linux: /root/.solarus/quest_name
Mac: ~/Library/Application Support/Solarus/quest_name
Windows: C:\Users\<username>\.solarus\quest_name
Linux: /root/.solarus/quest_name
#4
Game art & music / Re: Oracle of Seasons Tileset
January 16, 2019, 12:12:43 AM
Aw that's kinda sad for your project, but thank you for the tileset rips. These might come in handy
#5
Development / Re: Solarus 1.6 for OSX
January 11, 2019, 06:16:04 PM
YES FINALLY THANK YOU SO MUCH CHRISTOPHO
Wow that was actually faster than I thought
Wow that was actually faster than I thought
#6
Development / Re: LUA IDE?
October 19, 2018, 03:12:19 PM
Also a Visual Studio Code boi. I went through Sublime Text 3 first, then Atom, and now VSCode. It's my favourite. I do occasionally use VSCode for coding in Solarus, but not all the time.
And yeah for Java related stuff, JetBrains software is really good for those. They even made a new rising programming language, Kotlin, which is like an evolved version of Java.
And yeah for Java related stuff, JetBrains software is really good for those. They even made a new rising programming language, Kotlin, which is like an evolved version of Java.
#7
General discussion / Re: We have moved
October 05, 2018, 03:37:18 PM
Yes! I really wanted this for quite a while and I'm glad it happened.
#8
Development / Re: Solarus 1.6 early?
September 03, 2018, 01:28:27 AM
Well at least I can get used to some new features like Shaders early.
#9
Development / Solarus 1.6 early?
September 02, 2018, 03:11:53 AM
One of my friends messaged me saying that he found Solarus 1.6 early. I was confused and I don't know how that would be possible unless part of the dev team, and he sent me this link: http://www.solarus-games.org/downloads/solarus/win32/. I went on the site and saw Solarus 1.6 "snapshot" zips. Are these really 1.6 beta or something?
#10
Zelda Mystery of Solarus DX / I love the secret sword upgrade journey
June 23, 2018, 03:46:01 AM
I'm not gonna give off many specific details in case this spoiler still kind of matters, but I found out the use of the Bone Key accidentally in Dungeon 8, and I love the huge nostalgia trip to LTTP! This felt even more amazing since I found it by mistake, and I love what you guys did for the journey to the upgrade.
#11
Development / How to make a debug mode?
June 21, 2018, 04:11:57 AM
I wanted to make a small debug mode in my quest. If you press a certain key, (in my case "m") you can press for example the number keys to get more hearts on the spot. I was thinking that I would use this in game_manager since I need the datatype "game" for "game_set_life(number)." I was trying to use a boolean with debug_mode being a variable and pressing "m" if debug_mode is true allows the extra commands, and the opposite as well to turn off debug mode, but it wasn't working for me. How could I do this?
#12
Development / Changing the icon when turning your game into a single executable file
June 05, 2018, 11:12:30 PM
I am doing this for Mac, and I have made my custom icon as a .icns file. When I replace the .icns file in the app with my custom icon, it doesn't work. (note the .icns file is still called Solarus.icns, which was the same as the one the app came with) Did I go wrong somewhere? Is there a possibility that I had to edit info.plist for it to work or something? The other games by the Solarus team have the same thing and their custom icon works fine.
EDIT: Also the weirdest thing is when I move the app to trash the .icns file works, but when I put the app back it doesn't work again.
EDIT: Also the weirdest thing is when I move the app to trash the .icns file works, but when I put the app back it doesn't work again.
#13
Zelda Mystery of Solarus XD / Is this supposed to happen: episode 2 (for Mercuris Chess)
June 05, 2018, 03:37:48 PM
So in Zelda XD2 when I equip the Feather and try to use it, it doesn't always send me in the direction I wanted to go. Now, I know that something similar happened with the Pegasus Boots where it wasn't working properly and you had to get the laces to fix it. Is that the case with the Feather as well, or something else?
#14
Zelda Mystery of Solarus XD / Re: Can't find the english version of XD2?
June 05, 2018, 04:54:10 AM
Thanks that helped. Also, I can still roughly read french anyways since I did so much of it in school for the past couple of years. It was just a little more ideal for it to be in english. I guess I didn't see the options menu in file select.
EDIT: Turns out the english language wasn't there, so I copied it from the all systems version and that worked lol.
EDIT: Turns out the english language wasn't there, so I copied it from the all systems version and that worked lol.
#15
Zelda Mystery of Solarus XD / Can't find the english version of XD2?
June 04, 2018, 10:58:12 PM
I was downloading Zelda XD2 for Mac and opened it after it finished downloading. I noticed it was only in French at first, so I though maybe the language can be changed in the options menu after I chose a file, and I checked and couldn't find anything. I also downloaded the version for all systems, and it wasn't in english, and I was told it was available in english now. How can I find the english version of XD2? Did I miss something?