Okay. First off, not dead and nor is this project. I just work a lot. I'm not a paid gaming journalist, run TheMetalReview.com, post daily on our DudeGoBack Youtube and am working on 4 game dev projects including this one, that is to say i'll start working on this again.
I'm sorry there has been no updates and while I have worked on a bit more, there isn't enough to warrant showing more right now suffice to say there will be soon. At this moment though I would like to ask if anyone else experienced with Solaris would like to get involved so this project sees completion? I mean it will one way or another but it wouldn't hurt to have people more knowledgable than me working on this to implement features and mechanics i'm having trouble with. I have a pretty decent vision for most of the game though but of course i'm open to creative liberties and suggestions. Some things I really want to do but i'm happy to accept better ideas if they come along.
Til I have a few people helping me I will likely continue mapping. Though i'm experienced in RPGM, some C++ and Java and Ruby3, Solaris is still a learning curve for me and I only have limited time in the day that I can work on this, sometimes limited time in the week. But, i'll keep at it. I still don't want to release a teaser demo or anything like that and keep it on the downlow til its at least at v1.0 so that way it sees a full release in case Nintendo decide to wave that DMCA hammer lol
I'll check back here and there for replies and post a proper update soon. Til then I am contactable via my twitter @shade_aurion
Thanks! To answer your question, I would like to keep it as in line with the story as possible so i'd be open to Agahnim being Yuga instead. I was going to have Agahnim be Ganon's shadow and then that shadow pour itself into a sacred mirror in the great palace to form Shadow Link who would then smash through the mirror and very aggressively attack you using all your items against you. I could make Yuga actually be Shadow Ganon though which could explain why Shadow Ganon exists when Ganon is dead but due to the fuse still retains Ganon's form and that of Agahnim. I dunno.. I will cut the two Zeldas part of the story though as thats stupid, but i'll keep the prince and give Impa more of a role. Perhaps similar to how Sahasrala contacts you via stones in ALTTP. I also intend to make some post game content to link AoL with BotW somehow but if I can tie in more games in this paricular timeline I will, though i'd avoid tying in other games from the other split off timelines. Games before the split would be fine though.
Multi-language I would love to implement but I only speak english but am more then happy to work with others to make that a reality if people are able to translate for me
A few friends are nearing their completion of what I consider to be the ultimate hack of the original game over at RomHacking.net and I will draw a lot of inspiration from their project - https://www.romhacking.net/forum/index.php?topic=26001.0
I'm sorry there has been no updates and while I have worked on a bit more, there isn't enough to warrant showing more right now suffice to say there will be soon. At this moment though I would like to ask if anyone else experienced with Solaris would like to get involved so this project sees completion? I mean it will one way or another but it wouldn't hurt to have people more knowledgable than me working on this to implement features and mechanics i'm having trouble with. I have a pretty decent vision for most of the game though but of course i'm open to creative liberties and suggestions. Some things I really want to do but i'm happy to accept better ideas if they come along.
Til I have a few people helping me I will likely continue mapping. Though i'm experienced in RPGM, some C++ and Java and Ruby3, Solaris is still a learning curve for me and I only have limited time in the day that I can work on this, sometimes limited time in the week. But, i'll keep at it. I still don't want to release a teaser demo or anything like that and keep it on the downlow til its at least at v1.0 so that way it sees a full release in case Nintendo decide to wave that DMCA hammer lol
I'll check back here and there for replies and post a proper update soon. Til then I am contactable via my twitter @shade_aurion
Quote from: Els87 on October 18, 2018, 07:29:30 PM
Hi Shade Aurion, I've just discovered your project and I really appreciate it, especially your intention of adding to the original plot of Zelda 2 the lore and some references from the rest of the series (in fact, the game's story is a bit strange, mostly for the fact that there are technically two Zeldas at the same time, but it seems to forget the one from the original Legend of Zelda). I have just one thing to say about the story: are you considering the possibility that Yuga (the sorcerer from ALBW) may be fused with Ganon at the time of AOL? In that case, what role would Agahnim's shadow play into the curse of Sleeping Zelda if there already is a sorcerer from Ganon's side and Agahnim himself was revealed to actually be Ganon's alter ego? Besides, is the project going well? What percentage has it reached? I'd also want to know if you're planning to make the game multilanguage, maybe by creating easy-to-use translation tools; I ask this because AM2R and some Solarus games like Mistery of Solarus and Return of the Hylian too got translated in other languages, and I'd like that also AZ2R would.
Thanks! To answer your question, I would like to keep it as in line with the story as possible so i'd be open to Agahnim being Yuga instead. I was going to have Agahnim be Ganon's shadow and then that shadow pour itself into a sacred mirror in the great palace to form Shadow Link who would then smash through the mirror and very aggressively attack you using all your items against you. I could make Yuga actually be Shadow Ganon though which could explain why Shadow Ganon exists when Ganon is dead but due to the fuse still retains Ganon's form and that of Agahnim. I dunno.. I will cut the two Zeldas part of the story though as thats stupid, but i'll keep the prince and give Impa more of a role. Perhaps similar to how Sahasrala contacts you via stones in ALTTP. I also intend to make some post game content to link AoL with BotW somehow but if I can tie in more games in this paricular timeline I will, though i'd avoid tying in other games from the other split off timelines. Games before the split would be fine though.
Multi-language I would love to implement but I only speak english but am more then happy to work with others to make that a reality if people are able to translate for me
A few friends are nearing their completion of what I consider to be the ultimate hack of the original game over at RomHacking.net and I will draw a lot of inspiration from their project - https://www.romhacking.net/forum/index.php?topic=26001.0