Quote from: Diarandor on February 06, 2018, 10:48:24 AMThanks! Yeah no way. Thats what everyone hated about 2. I kinda have respect for 2 as it was pretty much where the sword techniques and magic began but I think it would have worked better as a similar game to ALttP as I feel thats where Nintendo perfected the formula. I tell you what though.. As I learn more about Solarus and how to use it, I find myself infinitely going back and redoing this XD So frustrating but necessary haha I'll probably use a few of your scripts TBH because i'm a bit clueless with the engine. I have loads of experience mapping though. Literally like.. a decade lol
Wow! This looks amazing. I thought you were coding it as a platformer, like the original game. But this remake seems completely different and awesome!
Quote from: wrightmat on February 06, 2018, 03:01:14 PM
Agreed. I love the visual style of Ruto - I think it's perfect. Your attention to detail really brings it all together! In the second map, the bushes seem a little light - is that intentional? Also I'm not sure the tree on the bottom matches the style of the rest - maybe just adjust the colors a bit?
Thanks man. The second map is just basic atm. I still have a lot of details to add. As for the share of the bushes, do you mean the destructible ones? If so I only have 3 shades to work with unfortunately. If you're talking about that one bush in the center down the bottom, its supposed to look off as its a holy witha heart piece in it This is actually an odd section to map because the road is essentially the divider between straight up desert and lush forest lol I'll likely tear it apart and rebuild a heap of it. I'll def reduce the amount of cacti and add in some enemies. Seems like a perfect place to put some Lever enemies and a few Bits and Bots :3
I'll likely have an updated version of the second map and the rough version of the next in a few days
[EDIT]
Well, the second map is mostly done. I just need to place enemies and tweak a few things