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Solarus
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Disable sound when several enemies died (in the same time)
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Topic: Disable sound when several enemies died (in the same time) (Read 4064 times)
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SyF
Newbie
Posts: 18
Disable sound when several enemies died (in the same time)
«
on:
April 03, 2020, 02:10:05 PM »
Hello guys,
I want to know if is it possible to disable the dying sound when an enemy is killed ?
Because, when I kick the boss, I "remove_life" the enemies around in the same time. And in this way, the sound is played for each in the same time (and it is horrible for my ears
).
Do you have any idea ?
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Max
Sr. Member
Posts: 277
Re: Disable sound when several enemies died (in the same time)
«
Reply #1 on:
April 06, 2020, 05:56:05 AM »
Instead of "enemy:remove_life()" on the minions, you could do "enemy:remove()", which just takes them off the map, instead of damaging them. If you still want the dying animation you could manually create that.
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