Hello guys,
I want to know if is it possible to disable the dying sound when an enemy is killed ?
Because, when I kick the boss, I "remove_life" the enemies around in the same time. And in this way, the sound is played for each in the same time (and it is horrible for my ears ;D).
Do you have any idea ?
Instead of "enemy:remove_life()" on the minions, you could do "enemy:remove()", which just takes them off the map, instead of damaging them. If you still want the dying animation you could manually create that.