I'm experimenting with making NPCs shiver back and forth when I use my vacuum item on them. It's a pixel movement that jitters an entity left and right by 2px.
When I try it, it says: Error: Illegal direction 3 for sprite 'animals/seagull_trash2' in animation 'walking'
I'm guessing that using a movement on an NPC is "smart" and makes the NPC automatically change direction toward the movement and try to walk that way. Am I right? If so, is there an easy way to override it?
It's not a big deal, and I might just not do this in my game. It doesn't seem documented though, and kinda surprised me.