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Messages - vinipsmaker

General discussion / Re: Distribution
May 10, 2015, 04:14:24 PM
Quote from: vlag on May 10, 2015, 03:17:33 PM
@Vinispmaker : The quest contains calls to the Solarus's API [...] I'm still not sure about the Solarus case

Not sure how this is done, but might be problematic.

"When the interpreter just interprets a language, the answer is no. The interpreted program, to the interpreter, is just data; a free software license like the GPL, based on copyright law, cannot limit what data you use the interpreter on. You can run it on any data (interpreted program), any way you like, and there are no requirements about licensing that data to anyone."

Quote from: vlag on May 10, 2015, 03:17:33 PM
GCC has a GPL exception which allow to do much more than with usual GPL restrictions [...] (FAQ)

GCC is a project containing several components.

The GCC compiler is GPL, but there are some libraries that accompany GCC. These libraries are automatically used by the object code that GCC produces. These libraries have always had license exceptions that allow people to distribute the object code GCC produces under any license.

See more at
General discussion / Re: Distribution
May 09, 2015, 05:48:55 PM
I think it's like the situation with compilers and interpreters.

GCC is GPL, but GPL doesn't restrict the uses you make with the software. To GCC, your code is just a bunch of data and the output doesn't contain GCC source code, then it's okay.

I'm not familiar with the Solarus internals, but if the game data is just a bunch of data to the engine, then there is no problem.
Bugs & Feature requests / Re: Touchscreen support
October 21, 2013, 10:08:15 AM
Quote from: Christopho on October 21, 2013, 10:03:07 AM
Yes, something like a Phantom Hourglass gameplay is the goal. We are not sure how to do it exactly yet.

Set your ambitions high is what I say. I wish good luck in your journey (and I hope some artist assist the Solarus community to have free art).
Bugs & Feature requests / Touchscreen support
October 20, 2013, 01:57:05 AM
I was in doubt if this topic belongs to "development" or "bugs & feature requests", but anyway...

I saw in the recent blog post about the official "Android, Pandora and GCW-Zero ports" a possible future port to iOS. What interested me was the touchscreen gameplay mention.

Well, what I wanna know is: Would this option allow game makers to use the solarus engine to create games such as "The Legend of Zelda: Phantom Hourglass" (removing the 3D crap, of course!)?

If the reader is not familiar with the Phantom Hourglass gameplay, I suggest him/her to watch this video: