Preview of the first dungeon door that I will post normally tomorrow. Just a few final checks before posting the sprite sheet.
I'm inspired by a creation of LUNARSIGNALS (on OGA; see https://opengameart.org/content/overhead-action-rpg-forest).
The other two dungeon entrances will be posted after and are more similar to her/his work.They are doors and enemies at the same time.
It is a kind of teaser in a 400% zoom.
The same monster but when it has been defeated:
I'm inspired by a creation of LUNARSIGNALS (on OGA; see https://opengameart.org/content/overhead-action-rpg-forest).
The other two dungeon entrances will be posted after and are more similar to her/his work.They are doors and enemies at the same time.
It is a kind of teaser in a 400% zoom.
QuoteEDIT: Voilà. See attachment files. boss_slime.dat sholud be placed in a folder named "enemies. The other two dat files should be place with "doors"
QuoteEDIT2: New dungeon_door_slime_dat_files.zip, because "dying" animation should not loop in boss_slime.dat
The same monster but when it has been defeated: