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Messages - froggy77

#61
Your projects / Re: Solarus - ZL project
November 17, 2017, 06:14:19 PM
Thanks a lot!

#62
Your projects / Re: Solarus - ZL project
November 16, 2017, 10:48:49 PM
ENEMY:

- An enemy named "horned slime" with one eye from Diarandor's scripts and designs
The zip file contain the slightly modified script. So if there are errors, this is my fault.



sources:
http://forum.solarus-games.org/index.php/topic,707.msg3696.html#msg3696
https://github.com/solarus-games/solarus-sample-quest/tree/dev/data
https://diarandor.deviantart.com/art/Slime-Green-v1-0-598758544
Thanks Diarandor!  :)


- A bloody version for the "enemy_killed" animation



#63
Your scripts / Re: Fractals !
November 03, 2017, 07:13:58 PM
Indeed, it is an interesting concept. Thank you for having added images.
I tested the first script; ouch! "time elapsed :95.834s" to display the result. :o
#64
Your scripts / Re: Fractals !
September 19, 2017, 07:43:54 PM
PhoenixII54> Please, could you add two screenshots for these effects?
#65
Game art & music / Re: Ancient Stone Tablets?
September 19, 2017, 07:28:25 PM
It is actually possible ;) but with tenacity.
#66
General discussion / Re: PC Gamer article
September 19, 2017, 07:18:07 PM
I hope there will have no problem with Nintendo reading the comments on PC Gamers. I thought the article was understandable but apparently not for all...  :o
Solarus engine and its editor don't contain Nintendo's resources, so there is no risk normally. Only the fan games contain them. That is why I think it is good to move away from official Zelda world.
#67
Development / Re: Multiple ground sprites?
September 04, 2017, 09:49:41 PM
QuoteIt will be doable with Solarus 1.6 with the new feature of custom grounds.
  Trop fort!  Merci. Thank you to the team.
#68
Development / Re: Multiple ground sprites?
August 30, 2017, 11:19:26 AM
I am interested in this question. If I understand, you want to know how to have different animations for the hero when he walks on the same kind of grounds in a same map.
#69
Good job but these textures are not very easy to use in Solarus. Why don't you make some pixel art textures? ;)
#70
I cannot change my vote, is it normal?
#71
Game art & music / Re: Original art
July 16, 2017, 01:15:57 PM
Good job! I can't wait to test this. :)
#72
Thank you MetalZelda, I did not understand where to put those scripts and I did not realize that there was no need to create an entity from the editor.
Even if I managed to make it work, I found some problems.


       
  • If there is no treasure_savegame_variable, then there are these error messages:
Error: In on_created: [string "entities/chest/chest.lua"]:23: bad argument #1 to is_open (string expected, got nil))
Error: In on_interaction: [string "entities/chest/chest.lua"]:44: bad argument #1 to is_open (string expected, got nil))


       
  • If there is a treasure_savegame_variable but no treasure, then there is the following error message
Error: In sprite callback: [string "entities/chest/chest.lua"]:52: bad argument #1 to start_treasure (string expected, got nil))
This one is not a problem.


       
  • If there is no delay for "opening" animation in "delay between frames", then nothing happens: no error message, no treasure, "hero:unfreeze()" does not start.
In order to correct this, I added a value for "delay between frames", for example: 200 ms.


       
  • hero:freeze() and hero:unfreeze() seem not to be necessary.
#73
Thanks to the team, it will be a tremendous improvement.
I believe he's talking about a colorful array of donuts, ... a palette pallet of donuts  ;D

#74
Thanks for the time spent. I just needed advice, not a brainstorming.  ;)
I would like to use the editor to create the chest normally; maybe it could be disabled and replaced by an entity during the opening and at the end enabled to appear when completely opened. I will try to write a script even I lost my poor level in lua.
#75
@Zefk > I had already tried to change the number of frames for the "open" animation. Yes, " the chest sprite vanishes with more than one frame."  :(

@MetalZelda >  OK, I also think I have to go through custom entity :'(
http://www.solarus-games.org/doc/latest/lua_api_chest.html#lua_api_chest_on_opened is when the chest is already opened. It is above all to choose the treasure.

Thanks for your help!