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Messages - GregoryMcGregerson

Your projects / Re: Minish Cap Maps in Solarus
July 27, 2021, 02:35:45 PM
Hello there! Good work on the map!

I am currently working on a Zelda 2 HD pack for Mesen but you are more than welcome to fork the repository and make any changes you wish. I put it up for anyone to use freely or change however they want.

It should have all the tilesets, sound and music in there.

Best of luck to you!
Game art & music / Re: Minish Cap Hero Template Request
September 15, 2019, 04:25:15 PM
Quote from: Neovyse on July 30, 2019, 01:45:05 PM
Hey, we would like to add your resource pack to the Solarus website. Could you ensure it is compatible with Solarus 1.6, and make a zip package like the ALTTP one?
Oh sure! I'll start working on it again and let you know when it's in working order.
Quote from: Max on June 23, 2019, 07:43:56 PM
Wow, that must have been a ton of work to put together, can't believe I've never seen it before! That's awesome.
Yeah I worked on it for a week or two straight 8 hours a day. I found a nice level editor to rip the tiles that I had to fix from source code but the sprites were all ripped and assembled manually from the rom.

Quote from: Yutzwagon on June 24, 2019, 02:25:03 PM
I've never seen the hatted one either! Thanks!
You're welcome! I hope it helps your project.

Quote from: Neovyse on June 25, 2019, 01:33:30 PM
Awesome project! I hope it'll be complete someday  :D
Thanks! And maybe, we'll see. I haven't worked on it since 1.5

Quote from: Splyth on June 26, 2019, 07:30:26 PM
Do you mind if I use your fonts? I've been looking for some bitmap fonts and these look great!
Sure go for it.
Old and not finished but here you go. Includes tilesets, sounds & music.

[EDIT] I just noticed this is the capless version. Here's an older version of link with the hat.
Bugs & Feature requests / Re: Hero scaling
October 10, 2017, 05:52:34 AM
Alright I'll try to put together something this weekend. Gotta go through it and get rid of all the duplicate tiles, etc.
Bugs & Feature requests / Re: Hero scaling
September 25, 2017, 05:50:09 AM
I'm talking about using tiles and sprites that are 2x or even 4x bigger then what the default currently is. Brand new HD quality, not resized by the engine using scaling filters. This is an old example but having everything redrawn from scratch or similar to it, like a knock off to get out of legal problems.

And yes changing the hero hit box is the main thing that's holding it back.


Bugs & Feature requests / Hero scaling
September 24, 2017, 09:24:18 PM
I haven't heard anything about this lately but is Hero scaling being worked on at all? It'd be nice to be able to use HD sprites and tiles eventually. I know you can technically use HD assets but the hit box is all wrong for everything. Should I put together a 32x resource pack to help gather interest?
TFH has been fixed/re-uploaded!
Alternate tracks are multiplayer and totem music which I probably won't convert because the mixing is overly complicated.
Development / Re: More light world questions
May 10, 2016, 03:18:39 AM
Yes #4 is another rug that is seen inside houses.
Development / Re: Is that a rug or dirt?
May 09, 2016, 06:14:48 AM
That's a rug. It's seen in Kakariko Village. A guy is there with some pots.
ALBW is now complete.
Game art & music / LoZ tiles & sprites
May 07, 2016, 01:46:18 PM
I decided to merge my old tile and sprite rip topics into one post. Everything will be redone from scratch in the future but for now I want everything in one place.
Any questions or suggestions feel free to ask!

Currently working on: hiatus
Next on list: N/A




old tileset DOWNLOAD
Large sprites such as bosses, entrances and HUD stuff: DOWNLOAD (May 9th, 2016)
I made a new topic just for LoZ music that I've ripped.
For anyone looking for ALBW music head over here.
File names and looping points are taken directly from the roms/images. Volume for music has been reduced to match the alttp-pack levels. (-3dB) also bitrate is 320 kb/s
Any suggestions, errors or other problems let me know and I'll address it ASAP.
Inside each music zip is a text file for easy adding to your project_db.dat if desired.

No credit from me if used. All music and sound is copyrighted Nintendo.

Currently working on: hiatus
Next on list: N/A

Music: DOWNLOAD v2.0 (May 8th, 2016) [complete re-rip]
Sounds: DOWNLOAD v1.0 (May 8th, 2016)
notes: 32 tracks are cseq thus not converted and not in the zip

Music: DOWNLOAD [SPC file format is supported by Solarus!]
Sounds: researching

Music: future release
Sounds: researching

Music: N/A
Sounds: researching

Music: conversion not possible yet (bms sequence)
Sounds: DOWNLOAD v1.0 (May 8th, 2016) [loop points unknown]

Music: researching (sseq?) [NDS games can be converted into minincsf]
Sounds: researching

Music: researching
Sounds: researching

Music: researching (gbs)
Sounds: researching

Music: researching (nsf)
Sounds: researching

Music: researching (minigsf)
Sounds: researching

Music: DOWNLOAD v1.0 (May 5th, 2016)
Sounds: future release
notes: 32 tracks are cseq thus not converted and not in the zip

OoT 3D
Music: researching (cseq)
Sounds: future release

OoA & OoS
Music: researching (gbs)
Sounds: researching

Music: researching (sseq) [NDS games can be converted into minincsf]
Sounds: researching

Music: DOWNLOAD v1.0 (May 7th, 2016)
Sounds: researching

Music: researching (sseq) [NDS games can be converted into minincsf]
Sounds: researching

Music (stereo tracks): DOWNLOAD v1.0 (May 10th, 2016)
Music (normal tracks): DOWNLOAD v1.0 (May 10th, 2016)
Music (alternate tracks): Not going to convert
Sounds: DOWNLOAD v1.0 (May 10th, 2016)
notes: 98 tracks are cseq thus not converted and not in the zip

Music: DOWNLOAD v1.0 (May 5th, 2016)
Sounds: researching

Music: DOWNLOAD v1.0 (May 6th, 2016)
Sounds: researching

Music: researching (nsf)
Sounds: researching
OGG looping was just added in today! :D
I will finish up the music pack and post it here if that's ok with you ffomega.