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Messages - boaromayo

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Bugs & Feature requests / Re: libphysfs.1.dylib issue on macOS Mojave
« on: January 31, 2019, 03:26:25 PM »
I've got the same problem on my end too, though my Mac OS version is on High Sierra (10.13.4). I'll do that fix and see if it works out!

I added in the directions for all of the animations for my sprite and it worked.

Thanks for the help again!

Thanks for responding quickly!  :)

The .dat file for the sprite's attached below.

I have a similar issue too.

Whenever I select the second scene from my demo (there's two scenes to choose from), it's supposed to change the hero's sprite to my custom sprite. But, after I select the scene, I get a prompt saying "Fatal: Cannot open data file 'sprites/'".

Here's my code that's producing the error, from "scripts\game_manager.lua":

Code: ( lua) [Select]
-- Code producing game crash.

  function game:initialize_hero()
    local hero = game:get_hero()
    if cursor == 1 then
    elseif cursor == 2 then
      --hero:set_tunic_sprite_id("hero/den_boy") <-- Whenever I set the sprite id to "den_boy", the game crashes. Every other sprite works fine.

I also get no "error.txt" file stating the issue.

Is this a bug in Solarus itself?

Or does it have something to do with my custom sprite having the wrong sizes? My custom sprite is 24x32 per frame.

General discussion / Re: Introductions
« on: June 29, 2018, 05:41:17 PM »
No, I don't work at Playtonic Games, sorry.

General discussion / Introductions
« on: June 26, 2018, 10:45:59 PM »
Haven't introduced myself formally yet, so hi there, Solarus community!

How I heard about Solarus was from a dissertation paper (Link: I read last year about generating random Zelda dungeons. After finding out that the scripting language for this engine uses Lua, and out of curiosity, I downloaded Solarus.

I'm adept with OOP languages such as Java, C++, and Ruby, and I'm also familiar with other game engines like RPG Maker and Unity.

Currently, I'm planning to use the Solarus engine to make a quest called The Epic of Den. Originally, this game was meant to be coded completely in Java, but I lost interest in the project.

Hope we can get along and make great open-source games!  :)

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