That's a good idea! Can Matric be used without discord, as standalone ?
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#47
General discussion / Re: Site Security
September 27, 2018, 02:28:20 PM
No it's not a secret, we already talk about it in other rooms of this forum.
#48
General discussion / Re: Site Security
September 27, 2018, 10:36:45 AM
We plan to work on a new website for Solarus in a few months, and it's already decided the new website will use Letsencrypt.
#49
General discussion / Re: GIMP - script-fu for pixel art - rescale a charset
September 27, 2018, 10:34:51 AM
Nice !
#50
Development / Re: LUA IDE?
September 21, 2018, 08:34:36 AM
I recommend Visual Studio Code: it's free, open-source, fast, has autocompletion, syntax highlighting, Lua plugins, Git integration, folders, etc. It is miles better than Notepad++.
#51
Your projects / Re: Vegan on a Desert Island
September 17, 2018, 04:28:19 PM
Cool! A new game that uses Solarus!
#52
General discussion / Re: A funny thing about forums
July 08, 2018, 10:44:34 AM
We'll improve the forum right after the website is redone. We plan to meet this summer to work on this
#53
General discussion / Re: Introductions
June 29, 2018, 06:57:10 PM
Ha sorry, I mistook you with the author of the paper! Anyway, welcome to Solarus community!
#54
General discussion / Re: Introductions
June 28, 2018, 09:02:52 PM
Hi ! Nice to see you on Solarus forum !
Do you still work at Playtonic Games ? (I'm curious if the people who worked on Banjo & Kazooie have heard about Solarus. I know Chris is a big fan ! and me too)
Do you still work at Playtonic Games ? (I'm curious if the people who worked on Banjo & Kazooie have heard about Solarus. I know Chris is a big fan ! and me too)
#55
Development / Re: How to make a debug mode?
June 25, 2018, 10:11:23 PM
We did it with a simple file (empty) called debug, in the saves folder. We check if the file is present. You can look in our games like Mercuris Chess for more info.
#56
Your scripts / Re: 8-bit Solarus Animated Logo Intro
May 31, 2018, 09:40:25 AM
Perfect !
Now let's wait for the awesome games made with Link's Awakening tileset DX
Now let's wait for the awesome games made with Link's Awakening tileset DX
#57
Your scripts / Re: Dodge/Dash/Roll Action
May 30, 2018, 11:26:49 PMQuotea timer each millisecond
Isn't that very heavy on performance ?!
#58
Your scripts / Re: 8-bit Solarus Animated Logo Intro
May 30, 2018, 01:04:28 PM
Great !!! I have to test this !
Small detail: the sun should be moved 1 px to the right, to center it between S and L.
Small detail: the sun should be moved 1 px to the right, to center it between S and L.
#59
Bugs & Feature requests / Re: Solarus icon for 4K monitor?
May 28, 2018, 04:24:34 PM
Yes, we have to provide the images in @2x size, and with the appropriate flag on the QApplication (I don't remember the name), high resolution images will be automatically used.
#60
Development / Re: Switch between two sprites by pressing a key?
May 22, 2018, 01:31:37 PM
Tip: you can write lua with automatic syntax coloring. Click on the "Insert code" button and write code=lua in the first token.
Code (lua) Select
local function my_function()
-- content
end