Hi everyone,
I have a problem with 2 animations which overlap. As you can see in attached file, and didn't arrive to have only one sprite at the same time,
I would like to have either the mob with hands in air, or the mob in appearing mode ...
Bellow my code part for changing sprite/animation:
Anyone can help me plz ?
Thank you so much
(I precise that I'm a beginner)
I have a problem with 2 animations which overlap. As you can see in attached file, and didn't arrive to have only one sprite at the same time,
I would like to have either the mob with hands in air, or the mob in appearing mode ...
Bellow my code part for changing sprite/animation:
Code Select
sprite:register_event("on_frame_changed", function(sprite, animation, frame)
sprite:stop_animation()
if enemy:get_distance(hero) < waiting_distance then
sprite:set_animation("waiting",
function()
is_underground = false
enemy:set_hero_weapons_reactions({
arrow = 2,
boomerang = 2,
explosion = 2,
sword = 1,
thrown_item = 2,
fire = 2,
jump_on = "ignored",
hammer = 2,
hookshot = 2,
magic_powder = 2,
shield = "protected",
thrust = 2
})
enemy:set_can_attack(true)
end
)
elseif enemy:get_distance(hero) < appearing_distance then
sprite:set_animation("appearing",
function()
is_underground = false
enemy:set_hero_weapons_reactions({
arrow = 2,
boomerang = 2,
explosion = 2,
sword = 1,
thrown_item = 2,
fire = 2,
jump_on = "ignored",
hammer = 2,
hookshot = 2,
magic_powder = 2,
shield = "protected",
thrust = 2
})
enemy:set_can_attack(true)
end
)
else
sprite:set_animation("walking",
function()
is_underground = false
enemy:set_hero_weapons_reactions({
arrow = "ignored",
boomerang = "ignored",
explosion = "ignored",
sword = "ignored",
thrown_item = "ignored",
fire = "ignored",
jump_on = "ignored",
hammer = "ignored",
hookshot = "ignored",
magic_powder = "ignored",
shield = "protected",
thrust = "ignored",
})
enemy:set_can_attack(true)
end
)
end
end)
Anyone can help me plz ?
Thank you so much
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