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Messages - Stevespear46

Development / Re: Hero Invisibilty
October 31, 2023, 08:34:14 PM
I was able to get the effect I want with the script below. I created a new tunic dat with sprits that are semi transparent. also had to add a check to my tunic item so if you changed variants while invisible the spirits would update to the new transparent color. I though about going with a new sprite set altogether like a blacked out ninja set or something... maybe in the future.

   local game = item:get_game()
   local map = item:get_map()
   local hero = map:get_hero()

   local tunic_level = game:get_ability("tunic")

    local isInvisible =  game:get_value("hero_invisible")
    if isInvisible == true then
        game:set_value("hero_invisible", false)
        hero:set_tunic_sprite_id("hero/tunic" .. tunic_level)
        game:set_value("hero_invisible", true)
        hero:set_tunic_sprite_id("hero/item/invisibility/tunic" .. tunic_level)
Development / Hero Invisibilty
October 31, 2023, 05:59:20 PM
Hey everyone,

I've looked through the forums and also though the APIs and I'm having trouble with completing a mechanic. I would like to complete the cane of byrna and magic cape. So I've implemented the the items and have been setting the Here entity visibility to false. Unfortunately this also removes the shadow and the player has no idea where the here is. Has anyone implemented this mechanic yet? I thought maybe I could set the sprites alpha to something low and have a mostly transparent Hero. I don't see APIs for that either. Anyone have some ideas?
Quote from: Christopho on July 31, 2017, 10:46:55 AM
Did anyone download the ALTTP outside sample maps that ffomega made?
Because they were lost and it was a lot of work. I only have two of them (Kakariko Village and Hyrule Castle).
Thanks for you help.

Hey I'm new here. Hoping that someone still has these maps that ffomega made. Would love to to get my hands on them.