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Topics - Nintaku

#1
I've taken what I've learned and put it together to create my first ever videogame! It's ready to let people see it, and I'm very excited to see if it works for others and is really in the playable condition I think it's in. And I'm just getting used to GitHub too, after a few years away from it.

The GitHub repository is here: https://github.com/AgentNintaku/perlshaws-problems/

The .solarus is here: https://www.dropbox.com/s/7cw75fp3m0cgobe/Perlshaws%20Problems.solarus?dl=0

If this is working just fine, my next projects will be somewhat more ambitious.
#2
Development / Changing Basic Traits
March 31, 2021, 01:50:50 AM
Hello! I'm excited to be beginning my Solarus journey, and already have rather ambitious goals in mind. I will of course be putting together a small quest to get used to the way the Solarus bits are put together, but after getting my bearings I plan on converting a Zelda-based tabletop RPG system into Solarus as 1:1 as possible. The first step in my plan is setting up the ability for the hero to collect and use different weapons, which is pretty accepted already, but I want to have those weapons be interchangeable. Maybe the hero ditches his Sword for a Spear instead, and now has different damage and the spin attack is replaced.

I've already gotten ahead of myself and started putting together things I'd need. So far I have a script that lists out the base values of weapon and armor ranks, and another listing the exact stats of weapons. I'll probably merge them into a single script at some point, but right now they exist for me to pull data from them so that, for instance, if rank 1 is 6 and sword_att is +0, then rank1 + sword_att = 6 damage. With spear_att being -1, then rank1 + spear_att = 5 damage. Then the target's Defense trait would reduce that damage to a minimum of 1, rather than tunic rank dividing damage.

Any pointers or tips on how to accomplish that would be much appreciated.

I've also started the same project in RPG Maker MV, but I prefer the Solarus engine so far. It's easier to manipulate to do just what I need, once I can figure out what I need to do.