Hello everyone!
!!!APOLOGIES!!!
Since the server fire last year (was it 2020 or 2021?) all of these attachments have been lost. I have not had time to reupload them but I will fix this post in the future.
This is intended to be a collection of scripts that will provide features related to aiming the hero. For the moment, I only have a portion of the features working but they seem to be stable in my testing. Currently, this only works with a mouse and keyboard but I do plan to add support for joypads. The idea behind this is to replicate the system from Dark Souls as closely as possible in a 2D enviroment.
Edit: You will also need a cursor sprite and a target marker sprite to draw on the screen.
These are the initial scripts for this collection; they will allow target lock-on and cursor aiming, in conjunction with the supporting scripts.
Each of these scripts utilise the multi_events script included with Solarus. Just add the scripts to your quest directory and require them in the proper script (either features or main; however you add new scripts to your quest). I tried to write the scripts clearly enough that they can be modified easily.
I owe a big thanks to several members of the community for helping with this. Diarandor, Llamazing, and Cluedrew most of all!
Let me know any criticism or critiques you may have!
!!!APOLOGIES!!!
Since the server fire last year (was it 2020 or 2021?) all of these attachments have been lost. I have not had time to reupload them but I will fix this post in the future.
This is intended to be a collection of scripts that will provide features related to aiming the hero. For the moment, I only have a portion of the features working but they seem to be stable in my testing. Currently, this only works with a mouse and keyboard but I do plan to add support for joypads. The idea behind this is to replicate the system from Dark Souls as closely as possible in a 2D enviroment.
Edit: You will also need a cursor sprite and a target marker sprite to draw on the screen.
These are the initial scripts for this collection; they will allow target lock-on and cursor aiming, in conjunction with the supporting scripts.
- Aim -- Makes the hero face the position of the cursor.
- Draw Cursor -- Draws the cursor on the screen (it is important to set the system cursor visibility to false).
- Lock On -- Whenever 'Q' (or whatever key you choose) is pressed, lock on to an enemy within range and line of sight.
- Draw Target Marker -- Draw a marker on the currently selected target.
- Get Position On Screen (Enemy) -- Converts the enemy's map coordinates into screen coordinates.
- On Removed -- When the currently selected target dies, make sure the lock-on is removed properly.
- Line of Sight -- Checks the hero's facing direction and tests for obstacles between hero and target.
- Get Position On Screen (Hero) -- Same as previous script, but for the hero rather than enemies.
Each of these scripts utilise the multi_events script included with Solarus. Just add the scripts to your quest directory and require them in the proper script (either features or main; however you add new scripts to your quest). I tried to write the scripts clearly enough that they can be modified easily.
I owe a big thanks to several members of the community for helping with this. Diarandor, Llamazing, and Cluedrew most of all!
Let me know any criticism or critiques you may have!