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Topics - yankscally

#1
Your scripts / Character Selection Screen
January 07, 2018, 01:33:12 PM
I'm making the first game on solarus with 2 player co-op multiplay, but to begin with, and to learn Lua, I will start to code a character selection screen over the next few weeks.. I will post updates here.



something quite simple like this will do fine. only going to use 4 characters for now.

although I was going to use the 'tunic1, tunic2, tunic3' there is no tunic4, hopefully I can figure out what I need to do instead.

#2
Development / hero hurt duration
May 07, 2017, 11:21:32 PM
how do I make the duration of the hero hurt quicker? I want to have less time between enemy attacks but I can't seem to change that bit of code?
#3
Development / 2 Player
May 02, 2017, 02:03:26 AM
http://www.solarus-games.org/doc/1.5/lua_api_hero.html

mentioned in this link is

QuoteThe hero is the character controlled by the player. There is always exactly one hero on the current map. The hero is automatically created by the engine: you cannot create or remove him.

How would I add an extra player??

it seems like the code I want to mess with is hidden somewhere and I can't read/write it. Can anyone point me in the right direction?
#4
Your projects / 'Multisword'
May 01, 2017, 10:31:22 PM
working on a game..

The name is way to catchy and I'm way too poor to ever claim the name multisword.
Any multiplayer code out there? even 1P 2P would be nice. Real noob coder here.

Heres some screen grabs

custom sol logo
+
Character 'Lim' sprite is by the Solarus sprite guy :)

anyways, I've done a few maps and I can make sprites, levels and what have you but no real skill with coding. I can just about import modules on python and I have read /watched guides on solarus so I'm a beginner but I would really like to program a multiplayer feature. It's SO HARD to understand for a beginner. Any wizards out there wanna wave a stick? haha