Hi,
I did upgrade from 1.5 to 1.6 and now when I try to run my Quest it gives me a Fatal error.
The error occurs as soon as Solarus Logo disappears, anyone have a clue why it gives me this error?
I can't find anything in my main.lua, project_db.lua, features.lua, game_manager.lua, initial_game.lua or multi_events that can cause this problem but I might miss this.
Hopefully someone know why this error pops up, please help
Info: Solarus 1.6.0
Info: Opening quest 'C:/Users/PC/Dropbox/.solarus/AdventureOfHector'
Info: Joypad support enabled: true
Info: SDL: 2.0.8
Info: Using modern GL Shaders
Info: Renderer: GlRenderer
Info: OpenGL: 4.5.0 NVIDIA 382.16
Info: OpenGL vendor: NVIDIA Corporation
Info: OpenGL renderer: Quadro K2000M/PCIe/SSE2
Info: OpenGL shading language: 4.50 NVIDIA
Info: Quest format: 1.5
Info: Fullscreen: no
Info: LuaJIT: yes (LuaJIT 2.0.3)
Info: Language: en
Info: Language: en
Info: Lua console: yes
Info: Turbo mode: no
Info: Simulation started
Fatal: Data file 'sprites/' is a directory
I did upgrade from 1.5 to 1.6 and now when I try to run my Quest it gives me a Fatal error.
The error occurs as soon as Solarus Logo disappears, anyone have a clue why it gives me this error?
I can't find anything in my main.lua, project_db.lua, features.lua, game_manager.lua, initial_game.lua or multi_events that can cause this problem but I might miss this.
Hopefully someone know why this error pops up, please help
Info: Solarus 1.6.0
Info: Opening quest 'C:/Users/PC/Dropbox/.solarus/AdventureOfHector'
Info: Joypad support enabled: true
Info: SDL: 2.0.8
Info: Using modern GL Shaders
Info: Renderer: GlRenderer
Info: OpenGL: 4.5.0 NVIDIA 382.16
Info: OpenGL vendor: NVIDIA Corporation
Info: OpenGL renderer: Quadro K2000M/PCIe/SSE2
Info: OpenGL shading language: 4.50 NVIDIA
Info: Quest format: 1.5
Info: Fullscreen: no
Info: LuaJIT: yes (LuaJIT 2.0.3)
Info: Language: en
Info: Language: en
Info: Lua console: yes
Info: Turbo mode: no
Info: Simulation started
Fatal: Data file 'sprites/' is a directory