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Topics - Darkholme

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Zelda Mystery of Solarus DX / Bugs/Glitches/Isses
« on: August 14, 2015, 05:43:35 PM »
Just tested this out. Neat so far, here are the issues I encountered:

  • Spitesheet glitches: So many of these, both in the tiles, and in the characters. Lots of 1-2px thick lines showing up in places they shouldn't.
  • Sword: Normally, while my sword is out, if I parry a knight's sword, my sword stays out. In ZMoS my sword got put away and I had to spam the attack button to parry.
  • Unesponsive Controls: The controls felts quite sluggish compared to an actual zelda game.
  • Sword Animation: Something about it seems wrong. Maybe it's swinging too slow?
  • Map: Where is it?
  • Blocked off: I got the sword, and then proceeded to spend nearly an hour looking for a path that wasn't blocked off. I could not find one.

The engine is really neat, and it has a great deal of potential, but there are some issues.

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