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Messages - Spikira

Development / Re: sprites is a directory
February 11, 2022, 02:51:01 AM
Development / Re: Hero Run/Dash/Sprint
January 14, 2022, 07:41:24 AM
Oh, you're making a increase walking speed kinda dash instead? OK. But if you want something akin to rolling in Minish Cap the link is here:,1161.msg6851.html#msg6851
Development / Re: Hero Run/Dash/Sprint
January 06, 2022, 05:22:12 AM
There's a built in run function similar to the Zelda series. Just call 'game:set_ability("run", 1)' to enable running similar to that by holding the Action Button. If you want it on an item or something else, I believe it's 'hero:start_running()'.
Bugs & Feature requests / Re: Resizable Streams
November 09, 2021, 04:33:37 AM
Thanks for the solutions. I'll try resizing through scripts and if that doesn't work, I'll try the custom entity method instead.
Bugs & Feature requests / Resizable Streams
November 02, 2021, 11:48:56 AM
Please add the ability to resize Stream entities, unless there is a way to do it already that I have missed.
I found Solarus to be pretty easy to use. The engine handles basic stuff like movement and sprite rendering, so replicating ALTTP will be the easy part.

As for a battle system, I've experimented with making one. Its relatively easy stuff. I recommend reading the API docs though:

There are also resource packs with built in scripts for dialog and such on the main site:

Good luck with your Romancing Final Secret to the Past of Evermore Legend project.
Its enemy:on_dead(), not enemy:on_killed().

Also, a for loop would be most effective actually.
sol.timer.start(map, 500, function()
  if not map:has_entities([enemy_name]) then
return true

remember to name the entities in the actual map, not just the breed
should be smth like this: enemy_1, enemy_2, etc.

also chest should be set as not enabled whether through script or declared in map file
Your projects / Gradius-like Prototype
August 24, 2021, 09:11:55 AM
I made this prototype for a gradius-like/space shooter. Feel free to use it:

Made a few bugfixes.