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Messages - Spikira

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1
Its enemy:on_dead(), not enemy:on_killed().

Also, a for loop would be most effective actually.

2
sol.timer.start(map, 500, function()
  if not map:has_entities([enemy_name]) then
    [door_name]:open()
    [chest_name]:set_enabled()
  end
return true
end)


remember to name the entities in the actual map, not just the breed
should be smth like this: enemy_1, enemy_2, etc.

also chest should be set as not enabled whether through script or declared in map file

3
Your projects / Gradius-like Prototype
« on: August 24, 2021, 09:11:55 AM »
I made this prototype for a gradius-like/space shooter. Feel free to use it:
https://drive.google.com/file/d/1RrKfovU9Ka8mflt1m5mImWVlf6nUlSpj/view?usp=sharing

EDIT:
Made a few bugfixes.

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