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Would I look at the same point in the code I have above to see the solution?  I like to learn :).
Does the Event Viewer help?

You could use procmon and see if it reveals anything,

Can you go to SP3 and check?

The only other thing I can think of is to put in "debuggers" in the C++ source, compile, run, see where it blows up.

If I change the title bar property in 1.4.2, the editor does not know it unless I tab out, losing the focus, triggering the SIGNAL.  I confess I am not an expert in Qt, C++, or the overall design, though I am getting up to speed. 

I saw this on Github:


  connect(&model, SIGNAL(title_bar_changed(QString)),
          this, SLOT(update_title_bar_field()));
  connect(ui.title_bar_field, SIGNAL(editingFinished()),
          this, SLOT(change_title_bar_requested()));

and in plain_text_edit.h,

class PlainTextEdit : public QPlainTextEdit ....

  inline PlainTextEdit(QWidget* parent = nullptr) :
    show_margin(false) {


    QTextCharFormat char_format = currentCharFormat();

    connect(this, SIGNAL(textChanged()), this, SLOT(handle_text_changed()));

Do you think this should be on changing any text in the field or that you have to tab out.  I found that I would change the title bar and run the program.  I saw no change, so I hit save.  I saw no change, and that is when I figured out I had to lose focus.

Interested in feedback.  Thanks.
I ask because I went here,

and it has,

Download Solarus 1.4.

That link does not point to,

which is what I thought it would go to.  Hope that helps.
I don't know what to call it.  I was looking here:

On the bottom they have the "panel."

Also, Are the graphics ability of the program able to handle something like this look?  Are the graphics more about the artist or will the system slow down, etc.?

edit:  Another one,

The Binding of Isaac has the panel up top,

I'm sorry if I missed it.  Is there a link back to the main page?  I find I need to reference it and go back and forth.  I can open two tabs, but it is just a thought.
Development / Re: How can one contribute?
May 25, 2015, 02:37:40 AM
It looks pretty good now.  You did a great job.  What's wrong?
Development / Re: How can one contribute?
May 24, 2015, 08:01:49 PM
Quote from: oclero on May 24, 2015, 10:52:05 AM
It makes me think we should make a little tutorial on how to use Qt Linguist to translate quests the quest editor, so everyone could translate it and not only developers :)
And if you're good at web development, your help is welcome for helping me on the website. I was thinking about creating a free and open-source Wordpress theme not only for Solarus, but that could be use for any software project, since categories are always the same (dev blog, download, FAQ, dev documentation...) . I noticed such theme does not exists for the moment (or is not free). So your help is welcome there too !

This website?
Development / Re: How can one contribute?
May 24, 2015, 08:01:10 PM
Mine are in English, if that's what you mean.  I don't think I understand what you are asking for.
Development / Re: How can one contribute?
May 24, 2015, 03:10:54 AM
What does translate a quest mean?  From what to what?
What does rip a sprite mean?
General discussion / How do I install lua51.dll?
May 24, 2015, 12:27:58 AM
Sorry for so many questions, but I tried to run the Zelda game(s) and it said lua51.dll was missing.  I know what it wants, but how do I get it?  I'm sure I can find the lua dll, but can this be packaged with the game in the installer?
Development / How can one contribute?
May 24, 2015, 12:16:02 AM
Other than money, which is probably always welcome  ;D, how can one contribute to the project?
General discussion / How do you deploy a game?
May 24, 2015, 12:07:06 AM
Hello, How is a game "deployed"?  I looked at the documentation, searching for deploy/deployment.  Perhaps that is the wrong term.

General discussion / Re: Distribution
May 23, 2015, 12:53:42 AM
So is there a runtime I would bundle with my game?  And just put a notice in the EULA of my game?
General discussion / Re: A good pixel app online
May 22, 2015, 10:36:57 PM
I found this one.