Hello, I read on the forums that you could use the new module coroutine_helper.lua to build cutscenes, to avoid endlessly nested callbacks.
However, I couldn't get it to work. I could only get one-time events to work, like playing a sound. I couldn't get the "only if game available" features to work, probably because I didn't make the game available in the right way.
Is there perhaps a working coroutine_helper game or example available, that uses the more complicated "only if game available" features, like dialogue, or characters moving around?
Many thanks for an answer!
However, I couldn't get it to work. I could only get one-time events to work, like playing a sound. I couldn't get the "only if game available" features to work, probably because I didn't make the game available in the right way.
Is there perhaps a working coroutine_helper game or example available, that uses the more complicated "only if game available" features, like dialogue, or characters moving around?
Many thanks for an answer!