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Solarus => Development => Topic started by: Zefk on March 26, 2017, 04:56:10 AM

Title: (Solved)How is a super spin attack setup?
Post by: Zefk on March 26, 2017, 04:56:10 AM
I know the following ability is needed for a super spin attack, but which animations? I kinda wish there was an error message for this.

Code ( lua) Select
    game:set_ability("sword_knowledge", 1)
Title: Re: How is a super spin attack setup?
Post by: MetalZelda on March 26, 2017, 01:18:26 PM
For the super spin attack the engine use the default spin attack animation, with a circular movement applied to it.
if you want to custom it, you need a custom sword
Title: Re: How is a super spin attack setup?
Post by: Zefk on March 26, 2017, 07:36:53 PM
@MetalZelda
I am using Diarandor's "Eldran" sprite. There must be a missing animation because the sprite vanishes during the super spin attack. Eldran works just fine with the spin attack.

Super spin attack preview:
(http://forum.solarus-games.org/index.php?action=dlattach;topic=931.0;attach=503)

Spin attack preview:
(http://forum.solarus-games.org/index.php?action=dlattach;topic=931.0;attach=505)
Title: Re: How is a super spin attack setup?
Post by: Diarandor on March 27, 2017, 12:24:32 AM
I never made that animation for that sprite, so what happens is normal if you did not create it. It should not be hard to create it from the png of the normal spin attack animation.

By the way, it looks very cool the red-colored version of the sword energy :)
Title: (Solved)How is a super spin attack setup?
Post by: Zefk on March 27, 2017, 01:56:23 AM
@Diarandor
I think it looks cool too. Your sprite Eldran is pretty complex.

I looked in Zelda Mercuris Chest. The animation name is just "super_spin_attack."