Author Topic: Transitions like alttp  (Read 5039 times)

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Lucifer
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Transitions like alttp
« on: March 24, 2018, 12:35:45 PM »
Hi everybody !
How can I, in Solarus, do a transition by pixelisation, or by a circle around the hero, ike alttp, please ?

oclero

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Re: Transitions like alttp
« Reply #1 on: April 01, 2018, 01:02:44 AM »
It will be possible with shaders, in Solarus 1.6

ffomega

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Re: Transitions like alttp
« Reply #2 on: May 18, 2018, 05:52:07 AM »
That will be a huge help to quest makers.  Currently the only way to create a transition such as a circle around the hero when he enters/exits a door, or by drawing a "lantern light" around the hero when inside a dark room,  is by using an animated sprite and draw it on the screen when a certain condition has been met, like when the hero touches a sensor.
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

CrookiNari

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Re: Transitions like alttp
« Reply #3 on: May 18, 2018, 11:19:30 AM »
I know that I'm going to have dark places in my game, so making it easy would be greatly welcomed by me.

Lucifer
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Re: Transitions like alttp
« Reply #4 on: May 20, 2018, 11:48:11 AM »
Thanks you a lot !

brlmnd

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Re: Transitions like alttp
« Reply #5 on: May 20, 2018, 06:49:19 PM »
I would like to see all the stuff you can make with shaders. I do not have coding skill, so I might be able to use it?

Lucifer
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Re: Transitions like alttp
« Reply #6 on: May 23, 2018, 07:55:37 PM »
You can use bsnes shaders.

Diarandor

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Re: Transitions like alttp
« Reply #7 on: May 23, 2018, 09:30:30 PM »
IMO, no coding skills = you can't do it.
Solution: learn Lua, or find a programmer for your project.
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