Transitions like alttp

Started by Lucifer, March 24, 2018, 12:35:45 PM

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Hi everybody !
How can I, in Solarus, do a transition by pixelisation, or by a circle around the hero, ike alttp, please ?

It will be possible with shaders, in Solarus 1.6

That will be a huge help to quest makers.  Currently the only way to create a transition such as a circle around the hero when he enters/exits a door, or by drawing a "lantern light" around the hero when inside a dark room,  is by using an animated sprite and draw it on the screen when a certain condition has been met, like when the hero touches a sensor.
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/

I know that I'm going to have dark places in my game, so making it easy would be greatly welcomed by me.


I would like to see all the stuff you can make with shaders. I do not have coding skill, so I might be able to use it?


IMO, no coding skills = you can't do it.
Solution: learn Lua, or find a programmer for your project.
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."