I am wondering if there is a way to being the hero behind other entities without changing the layer. The reason is for my push and pull animation.
I tried hero:bring_to_back(), but the
documentation does mention that the hero is not affected by this.
Animation looks funny:Changing the length of her arms and legs would make her look like she is doing some sort of monkey dance. The only way this could work is if I make the excuse that she has telekinesis psychic powers.
Hero needs to be sent to back:
What I want it to look like, but it has a bug: (In this case...I chopped the heroines legs off.)

I would need to cancel the push/pull animation for everything, but the block. What would be the best way to disable push and pull for everything, but the block entity?