[SOLARUS] Tileset Cache and Snapshot Build?

Started by ffomega, January 30, 2017, 02:02:41 AM

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Hey Chris.  We had discussed the tileset performance bug with Solarus, and you asked me to submit a report to github.  I saw in your report that you fixed this bug, now placing tilesets into a cache that allows much faster load time.  Have you made a snapshot build for this yet?  I'd like to be able to test maps faster for compatibility on my tilesets. :)
My tilesets page can be found here:
http://absolute-hyrule-tutorials.solarus-games.org/