I did massive improvements for the script using arrays. It is quite easy to exceed 15 characters with number changes.
Added:-Char input for capital and lowercase
-Clear all char images
-Clear concat string
-Removed limits with arrays (shortened the script by more than 75%)
-The ability name as many characters as one wants at one time. Name 150 monsters if you want. Otherwise, small pieces of code will have to be added for naming at different times or something along those lines.
---Changing the below will change the limits of the script.
-local char_limit = 15
-local char_amount = 16
-local char_image_num = 15
-local character_limit = 15
-local max_char = 15
Bugs:-Space image errors that need minor adjusting, but has absolutely nothing to do with the script.
-Audio is lowered when skipping. Most likely due to rapid playing. Not 100% sure, but it kinda is a nice effect.
Bugs fixed:-Backspace caused string deleting in reverse.
-skipping characters and marking them nil due to missing "break"
Enhancements in progress:-Name tag. The char input passed on to a name plate that will be moved above the text box. (Similar to the bank script wallet number display)
-Picking of manually coded names. For example, Pokemon red, blue, yellow, has a list of names to choose from for names.
-Space input (space bar)
-Cancel (clear everything and repeat on some decision.)
