Bug (possible): Carried object disappears on map change

Started by Satoh, July 07, 2016, 09:27:40 PM

Previous topic - Next topic
The documentation directly states:
Quote
A carried object is created automatically by the engine when the hero lifts a map entity. Map entities that can be lifted include destructible objects and bombs. The carried object takes the sprite and the features of the lifted entity it is created from.

The hero can then walk with his carried object and throw it. He can even go to another map: the carried object is preserved.
I tried this by creating a destructible object, and carried it to a teletransporter into the next map, but when I arrived at the next map, there was no longer an item being carried and the character's state has been set back to "free" rather than "carrying".

Is this a bug, or ambiguity on the part of the documentation?
Patience is difficult and rarely thanked, but always appreciated, and sorely missed when absent.

Maybe a documentation problem. The carried object is only preserved if the teletransporter has the "scrolling" transition mode.