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My first video
xavius:
Hi evrybody,
I just uploaded a video of a part of one of my dungeons. Not the best video ever recorded and have no sound but anyway, Enjoy!
By the way, does anybody have a good desktop recorder I could use, VLC does not want to record my speaker sound.
https://www.youtube.com/watch?v=6IJ_8VDKCAI&feature=youtu.be
Christopho:
Great video!
A few remarks:
- Sometimes it is hard to distinguish between walls, holes and the floor.
- Zelda A Link to the Past graphics don't fit so well with your dungeon graphics. Maybe you intend to change them later? Or at least, you could change their colors.
- Your moving platforms seems to work great. Which is quite surprising because I did not really test such platforms. Did you use dynamic tiles? Did you have any problem?
To record the sound, I'm sure this is possible with VLC but I don't know how to do. I use Linux and ffmpeg for my videos.
xavius:
Hi Christopho,
For the walls and floors, I though it was ok but I agree that the holes need graphic redraw. I am not a very talented graphic designer plus I am colorblind which does not help much.
For the moving plateform, I used a dynamic tile and a custom entity. I just have an issue to finish, reset the positions and logic every time you past a separator or else you get what you see at the end of the video, desync platforms. When I have cleaned the code, I will release it on the forum.
The conveyors are also a custom entity because the one hard coded pulls you into the middle which I did not like.
The same goes for all the enemies you saw (except bubble). I have to change the graphics yet again.
Renkineko:
The last room O.O Wonderful ! I love it, it's a little like I imagined a steampunk game with this engine :) Some remarks : does the ground slowling you is effective when you jump (i.e. can you save time by using jump all the time on this type of ground) ? The ennemy "death cloud" seems to go in the same direction your facing when he is on this type of ground, I suppose it's a bug and will be change sooner or later.
I have a remark close to what Christopho said : I used to have difficulties to see where was the exits of the room sometimes, because there is no really separator (graphically speeking) between some of them. Sometimes, I didn't know if it was the side of the full screen, a wall or an exit (particularly true for the rooms with the slowly ground).
Anyway, really great work.
xavius:
Thank you Renkineko.
For the death cloud I will check.
For the graphics, I will try to find someone to help me. I really am not the graphic designer type.
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