Hi.
So I was using MoS map system for the pause menu.
The problem is, I am making a dungeon that have more then 8 floors, the maps are done, but if I put in dungeons.lua
[7] = {
floor_width = 2256,
floor_height = 2256,
lowest_floor = -4, -- can't go lower
highest_floor = 3, -- can't go higher
maps = { final_path .. "Dungeon/ETemple/Floor-7" }, -- final_path = value to check HMode, reversed map wise.
boss = {
floor = -4,
x = 1035, -- todo
y = 560, -- todo
savegame_variable = "b1046",
},
},
If lowest is inferior to -4 and highest is superior to 3, the map won't display, I got an error in highest_floor_display.
Tested with Mystery of Solarus, same result, the floor image allows 33 floors (34 if you include the "unknown" stairs)