Thanks a lot for all the support. I am humbled and grateful there are people out there who are appreciative of what I am doing for Solarus. I am no coder, and my knowledge of LUA is noob status. In fact, the only programming language I ever learned was COBOL but that was years ago.
So, as stated on Chris' last marathon stream, "Those who can't do, teach. Those who can't code, sprite!"
That being said, I will try and bring as much of LttP to Solarus as I can if I am able. If possible, my original goal was to bring the PZE graphics (items, HUDs, buttons, etc) to Solarus, but for the time-being I will focus on updating and optimizing what I have added so far. Keep in mind that what I have provided to far is not all my doing. Some of my work is credited to a man who once made sprites in LttP style and pretty much abandoned all of his Zelda and other game-related projects. Upon his 'retirement', he game me, as well as many of the zelda fan game community, a plethera of assets. His name is Antony A. Brown, also known as "aab". The jabu jabu tileset in the absolute dungeon tileset is his work. I once asked him to create a tileset for me using the layout for the Graal online engine, because I was once using it to make maps and then import them into another game engine. He also created a unique monster for me because I asked him for it. it is a monster that takes a nod from the trees in the dark World of LttP that spit bombs at you when you touch them.
They are the Treant.
Since I now have confirmation that the tileset is not the cause of the long load time, I am thinking about rearranging the Hyrule tileset to better organize the tyle types as I did in the absolute dungeon tileset.