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Solarus-Games English Forum
Solarus
Development
How to configure game window
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Topic: How to configure game window (Read 52588 times)
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llamazing
Full Member
Posts: 221
Re: How to configure game window
«
Reply #15 on:
August 04, 2019, 09:39:26 PM »
On second thought, my quest doesn't actually have any scrolling screens (I was going to have one but removed it). Come to think about it, I may have reworked my quest to not have any side-scrolling maps
because
I encountered the same issue you did (it's been a while and I am forgetting).
I tested my quest out with a side-scrolling map and have similar issues to what you describe.
You'll probably get better traction with this problem if you open an issue on the gitlab repository:
https://gitlab.com/solarus-games/solarus/issues
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Mr Shiek
Newbie
Posts: 29
Game Design 'Hobbyist'
Re: How to configure game window
«
Reply #16 on:
August 05, 2019, 01:49:33 AM »
This problem is completely avoided by using the fade in/ fade out effect instead of the scrolling. Though it doesn't give the same exact effect as scrolling, it is much better than 'immediate' transitions (but not as good as Star Wars transitions).
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Build a man a fire, he will be warm for the night. Set a man on fire, he will be warm for the rest of his life.
a.k.a. Kamigousu, Xejk, Sr Xejk
llamazing
Full Member
Posts: 221
Re: How to configure game window
«
Reply #17 on:
August 05, 2019, 05:04:10 AM »
The problem has to be reported in order to be fixed.
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Mr Shiek
Newbie
Posts: 29
Game Design 'Hobbyist'
Re: How to configure game window
«
Reply #18 on:
August 08, 2019, 02:36:43 AM »
Quote from: llamazing on August 05, 2019, 05:04:10 AM
The problem has to be reported in order to be fixed.
I went to the link you provided and added a new issue describing the problem.
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Build a man a fire, he will be warm for the night. Set a man on fire, he will be warm for the rest of his life.
a.k.a. Kamigousu, Xejk, Sr Xejk
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