Started by Diarandor, January 06, 2016, 11:16:18 PM
Quote from: Neovyse on January 07, 2016, 01:18:01 AMYou should also use GPLv3 for the art, I read that if you want your game to be GPLv3, Creative Commons for sprites, sounds & music is not recommended, and all should be in the same license (I don't remember why)
Quote from: Zefk on May 17, 2016, 08:28:10 PMThis topic is a little old, but I would like to help clear things up. Christopher is right about the naming by the way.A CC-By logo is fine with a GPL engine because only functional data is affected with the GPL license. The CC-BY Logo is non-functional data based on beauty, so it is not affected by any GPL functional code. The package must be for both commercial and non-commercial purposes for this case to be true. I have sources for this on the license part of the help guide. That means it is okay for the logo to remain CC-BY.
Quote from: Zefk on May 17, 2016, 08:28:10 PMDiarandor's non-commercial assets might conflict with this....just something to think about.CC-BY-SA would be better in my opinion. That way people will have to share edits of the art when releasing their game. Also, the creator and the one that edits the art gets credit in the way they wish. For example, if Diarandor wanted, then he could require anyone that edits his or of work of his that was edited to link him to that edit. Name, url, etc.