Okay, february, here's the changelog
-> Everything got reworked (again) and are being re-reworked yet again (see bellow)
-> Added enemies
-> Added custom shield (Minish Cap)
-> Started custom Sword
-> Water Temple completed
-> Goron Sanctuary completed
-> Enemies now interract with things (switches)
-> Side Quest items done, works like in Wind Waker (you show them to the NPC, they interact, or else, "this item is useless here")
-> Added physic to Roc's Cape (Custom stream)
-> Added screen size support (4:3, 16:9 and 16:10)
Screen size is set at start time by the user, through a menu, then all needed images (pause menu background) is loaded depending on the resolution
This is an example in 432x240 (16:10) -> Approximation, quest size need to be a multiple of 8

This is an example in 400x240 (16:9) -> 3ds resolution, wide

Original resolution, meh, 320x240 is common and you can see how it looks in early posts.
Edit: we can't edit the quest size, hmmmm, well then, I should try something else, maybe using an exe installer and then let the user choose once, and let the other quest.dat with the different resolution ...
Edit2:Why not starting a menu at the very first launch, and add an option to change the size in the selection menu and just copy a premade quest.dat with the resolution, paste in the root folder and just end the game ...
It works, now, did someone know how to get the quest directory using pure lua ? This is the last step needed and then resolutions will be fully implemented and compatible with other systems