I'm wondering if anyone has ideas on how to implement cutscenes in Solarus?
Unless I'm missing something in the documentation, it appears that the only option for moving the camera is with map:move_camera which always returns to the hero after the delay is completed - otherwise the engine always centers the camera on the hero.
Is there some trick to center the camera on a different entity, such as an NPC, so RPG-like cutscenes could be created? I even tried making the hero invisible, moving him to the area where the action was taking place and then moving him back and making him visible again after the scene was over, but I couldn't get it to work correctly.