GOALS UPDATESSUMMARY: I am almost finished with implementing the Targeting ally code... along with many other features.
Getting the ally code to work smoothly and well is top priority... because it is a key feature.
Targeting works solid. Behavior... Buggy. Working on simplifying and cleaning up the code.
Real code coming soon... by the end of 2015. (If I get some time... sooner than that... or not... later than that...)
NEW Finished Code Migration to new code from Z_M_chest...
UPDATE: FIXED all: completely migrated. Kind of... am migrating now to a newer version with better scripts that work.

Finish the Custom Entity Allies...
Created enemy universal naming system that allows the default name to be accessible by the ally script.
Created all mem id's for allies and their stuff/ conditions.
Created target search function in the names to allow allies and enemies to target each other. (IMPLIMENTED)
Last day to work on targeting... am close to finishing... dang... so much work.
Every enemy, ally, door, boss, switch, stairs, npc, projectile, tile ect... must have a name to be seen.

Finished the Enemy types: IE Melee, Scout, Ranged, Leader + New Weapon Types.
Created optimization code for bullets and enemies.

Finished Intro-screen, Pause Screen for Allies and Equipment.
Finished shiftscape logo.

Finish New Weapon Type behaviors: Knife, Pistol, Shotgun, Rifle, Grenades,
Not Finished yet...

In process HUD for Allies.
Modified HUD system, created new sprites, for Allies and Player. (BUGGY)