Author Topic: What you don't exactly like about Solarus...  (Read 3531 times)

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aLinktotheDead

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What you don't exactly like about Solarus...
« on: July 25, 2015, 11:03:06 AM »
Now, this thread is NOT trying to force the Solarus developers into doing this and that because this isn't a suggestion thread, this thread also isn't meant to disrespect Solarus or its developers.
Just say what you wish Solarus didn't have or had or whatever.

I just wish Solarus was much easier, like having pre-collision tiles and loads of scripting is needed which is what I don't want.

There, I said what I wish there was and what I wish there wasn't.
Now you? :)

Note: If this thread gets taken down, I understand. ^.^

zutokaza

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Re: What you don't exactly like about Solarus...
« Reply #1 on: September 14, 2015, 12:36:06 PM »
Honestly....I have not really encountered a 2D Game Engine better than Solarus. It has very flexible mapping and I prefer it over RPG Maker/other 2D Game engines. I am pretty sure all the Zelda games are free to use and adapt the scripts to fit your needs.