Bug: Scroll teletransporters lock the game if screen size is altered

Started by Zaidyer, June 17, 2015, 12:48:58 PM

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I tried to resize my quest from 320x240 down to 256x224, which is the SNES screen resolution.

In doing this, Scroll teletransporters stopped working. They seem to roll over twice before locking the game.

They stop working in the same way if the quest size is larger than 320x240 as well.

There might be an old hardcoded value somewhere...
Thanks for the report, I have opened an issue: https://github.com/christopho/solarus/issues/701
Feel free to report bugs directly on github next times if you have an account.

I just committed a fix. The code only worked for screen sizes that were multiple of 5. Thanks for the report.
This will be in the next bugfix release (1.4.3).

Oh, that's good to know. I was having the same problem. Trying to make L:A style game. I just put height as 145 instead of 144.